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Kingdoms and Breakpoints

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@AdamKyle AdamKyle released this 22 Jul 23:55
· 3400 commits to master since this release

Welcome back to another Planes of Tlessa update.

Todays bugs are simple, but - it comes with a caveat for one of them. Lets start simple:

  • Kingdoms on surface can now be settled on top of kingdoms in labyrinth. That is, if at x/y on surface there would be a kingdom at the same location as on labyrinth, you can now settle there instead of getting a error about not being able to settle there.
  • When attacking kingdoms on surface there was an issue where if there was a labyrinth kingdom under the surface kingdom (that is same location on labyrinth plane) the attack would go across planes. This is fixed now so that surface kingdoms, get attacked when targeted.

Now for the tricky bit.

Bootstrap is an annoying pain in my ass when it comes to break points. Not every one plays on large monitors (1920+) Some have monitors, for example that are 1366 (which is what this fixes).

These are the following break points (width wise) that the game plays nice in:

$grid-breakpoints: (
  xs: 0,
  sm: 576px,
  md: 768px,
  lg: 992px,
  xl: 1200px,
  xxl: 1366px,
  xxxl: 1920px
);

If Your browser screen size falls between any of these, please state the monitor resolution in the bugs section of the discord channel

As you can see, up to xl, bootstrap doesn't play nice with "in betweens" which a lot of people tend to do, for one reason or the other. Tail wind offers some nice ways to handle this but alas that won't be till 2.0