Planes of Tlessa - The Darkness Consumes
Hello? Anyone there?
It has been a long while child since we have last spoke. I, The Creator, am glad we are back. Back with a massive update, one that changes the whole landscape.
Fret not child, I have not broken your memories or shattered your thoughts. Your buttons and clicks are in the same place, but now there is more. More to play with, more ways to grow, more ways to invest your precious time in the endless grind and more adventures to be had child.
Come back to the land of Tlessa.
Blacksmith Changes
- You get a 25% reduction in cost and crafting time for weapons (including staves, bows and hammers) and Armour.
- You get a 25% decrease to crafting time out for spell crafting.
Arcane Alchemist Changes
- You get a 15% Cost and Time Out reduction for crafting Spells and Alchemy items.
Gems (Gem Crafting)
Players can now craft gems with four tiers to select from, with each tier unlocked at the appropriate levels.
All gems are randomly rolled and as a result new items have been added to The Goblin Shop to help with gem crafting.
Gems have whats called Elemental Atonement's where one element, the highest is used as a elemental attack and defence against its oppiste element.
For example Fire will do double damage to Ice, Ice will do half damage to Fire and Fire versus Fire will do regular damage, but that element will be used for defence as well as attack.
The way gems work:
Fire is weak to Water which is weak to Ice. Where as Ice is only half as strong to Fire as Fire is half of strong to water.
If a character with 75% Ice, 25% water and 50% Fire goes up against a Fire atoned creature, they will do 1/2 of 75% of their base weapon damage as damage to that creature. If they were fighting a water based creature, they would do (75% * 2) * weapon damage as the damage to the enemy. Double the damage.
Gems comes with a new Gem bag in the inventory section of the character sheet and do count towards your inventory count. You can sell one or multiple gems at a time but cannot buy them. Selling them gets you 15% of the tier cost back.
All elemental atonements will cap out at 75%, so if you have many gems attached, that would take your atonements higher, it will cap at 75%.
For gem calculation, we take all the gems that give you each element and take the avager value.
For example we take all the ice atonements across all the gems and then take the average them.
Seer Camp
With Gems, players who have access to purgatory can visit the Seer Camp while in purgatory via the Craft/Enchant menu in the action section.
Players can use Gold bars here to add 1-6 sockets to an item, and then add, remove or replace gems on an item.
The Seer Camp requires, as mentioned, gold bars - up to 2000 for adding or re-rolling sockets, 500 for adding or replacing each gem and 10 Gold bars to remove a gem from an item.
Help Docs Changes
Players can now search basic keywords and terms from the help docs and be shown a page of matching pages and content.
Clicking on any of these cards will take you to that page and section where the matching term was found.
Raids
Raids are special events that last for two weeks and will corrupt specific locations which will be seen as white skull and cross bones
for the corrupted locations.
Corrupted locations will contain Raid Critters, which drop quest items as well as regular rewards. One Corrupted location will contain the raid boss.
Raid Bosses cannot be taken down alone, unless - in some instances - you have Reincarnated the max amount of times and have max level gear. These characters can do 5+ Trillion in damage.
Raid Bosses can have upwards for 50+ Trillion in health.
All players can participate in killing the raid boss regardles of level and have a maximum of 5 attacks per day, regsardless of how many times you die.
Raid critters are some of the strongest creatures in game, they can be fought by selecting them from the monsters drop down list, which will update to raid critters (with the boss, if the boss is at that location). Raid critters can have up to 1 trillion health, how ever usually start lower - in the billions.
These creatures may require you to reincarnate your character a few times to be effective at killig them in one hit..
All Raids come with a quest line that tells the story of that raid. As a result there may be additional steps:
- Reincarnating a specific amount of times
- Completing a previous quest in the same tree before completing the one you want to do.
All Raid Critters and Raid Bosses make use of the new Gem mechanic, that is they also have elemental atonement's. As a result you will see the name of this atonement in the list (IE: Goblin of hate (Fire)), which means its fire based, so you will want Water based gems.
All Raid Critters and bosses will also have a special attack, like how characters do with Class Ranks.
The one who kills the Raid Boss will get a new Ancestral Item, which you can read more about below.
The top 10 players who participated and dealt the most damage will get a random piece of gear which belongs to the specialty type of gear the raid is dropping.
Raid bosses will respawn an hour after being killed, allowing players another chance at gear and the ancestral item.
Note: If a raid is on a plane that would reduce the characters strength and buff the monsters - those effects will not be passed on to raid critters or bosses.
Raids will last 1 month in length giving players ample time to complete the side quest content that comes with it as well as a chance to kill the raid boss.
Ancestral Items
Ancestral items are Artifacts. These cannot be listed on the market, sold to shops, have enchantments on them, have holy oils applied, have sockets or gems attached.
Characters may only equip one and have one in the set. Ancestral items have a special aspect to them: Skill Trees.
These skills trees, much like the item, will focus on one stat and generally raise Base Attack Damage %, Base Armour % and Base Healing % as well as the stat that the item focuses on, for example INT.
Each skill requires the character to kill a specific amount of (any) monster in game. This number does not increase when you level the skill, it's static. For example if a skill requires you to kill 250 creatures and you do, your next level will require the same amount of kills. For this reason, it is best players use exploration as some skills requires up to 1000 kills or more for a single level.
Event Calendar
There is a new event calendar in game that players can access from the side bar.
This event calendar will show all upcoming Raids and other events in game. This will play with the new Announcements section in the chat to show players what events are currently running.
Rebalanced Affixes
All affixes have been regenerated to be balanced. There are affixes for the following types:
- Stat Modifiers - increase str, dur, dex, int, chr, agi and focus
- Base Modifiers - increases base damage, armour class and healing modifiers.
- Stat Reduction - Does not statck, reduces the str, dur, dex, int, chr, agi and focus of enemies. We will take the highest enchantment values when you have multiple equipped.
- Skill Reduction - Reduces enemies skills and resistance while increasing your devourig light.
- Life Stealing - Steals life from enemies, max is 99%. Does not stack for non vampires, but does for vampires. Also increases your dur stat (can stack).
- Damage - Stacking - deals damage to enemies but enemies can resist the damage.
- Damage - Irresistable - Deals damage to the enemies but does not stack and cannot be resisted.
- Accuracy (dex), Casting Accuracy (focus), Looting (int), Dodge (agi) and Criticality (str) - Each of these will raise the skill bonus and XP towards skills as well as raising the stat in brackets. these do stack.
- Weapon Crafting (str), Armour Crafting (dur), Spell Crafting (focus), Ring crafting (chr), Enchantment Crafting (int) - Raises the skill bonus and XP towards skills as well as raising the stat in brackets. Will stack.
Affixes will no longer effect things like Class Skills, Class Bonus, Skills Damage, Armour Class and healing Modifiers.
Class Bonus has been moved to the class skills.
Skill Changes
- Class Skills raises the class bonus, which is used to determine if your special attack will fire or not.
- Class Skills are now capped at level 400.
- Class Skills have also been rebalanced.
Attack Changes
When fighting regular monsters, this now takes place on the server side.
This greatly reduces the amount of data we need to send to the client and fixes issues with exploration running out of memory because of the current amount of data that has to be sent back to the front end for real time data changes.
This now means:
- Regular attacks are server side
- PVP is server side
- Celestials are server side
- Raid Fights are server side
- Rank Fights are server side.
This also allows the game to cut down on cheating.
Redone Guide Quests
Guide quests have been redone to better help new players get off the ground with the game.
These now reward XP and Currencies and no longer reward items.
Guide quests can now expect more of players such as getting specific currencie amounts and/or Leveling more then one skill.
Guide quests have also been done such that as new fearture get added new guide quests can be added to walk players through the new feature,
Finally, There are enough guide quests to explore every feature of the game.
First Cosmetic Item: Cosmetic Text
The first raid - scheduled for later this year, will offer two quest lines. Ones tells the story of the raid, the second tells the sotry of your character and rewards you with the ability to change your public chat color and font boldness and or italicized.
Colors and additional chat text oiptions will roll out later.
This can only be obtained by completing the raid quest line that rewards this feature.
Quest Changes
The following quests have been rebalanced:
- The Key To Disenchanting, Gold Dust cost reduced from 25,000 to 5,000
- The Creepy Doll, Gold Dust cost reduced from 25,000 to 5,000
- That's One Creepy Doll, Gold Dust reduced from 30,000 to 8,000
- Beauty is in the eye of the beholder, Gold Dust reduced from 50,000 to 12,000
- The Return of the King's Crown, Gold Dust cost reduced from 75,000 to 15,000
other quests such as some of the goblin quests on surface have also been re-balanced for use in Guide Quests
Crafting Changes
- Armour Crafting now allows you to select a type: Helmet, Body, Sleeves, Gloves, Shields, Feet.
- Players can change the type of armour, by clicking Change Type.
- Players can change the type of crafting by clicking Change Type again from the armour type selection. This will bring you back to the main Crafting Type selecting.
Alchemy Changes
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Alchemy items have been complelty regenerated and balanced. There are now the following types of usable items:
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Stat Increasing, will increase all stats for 30 minutes and does stack.
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Damage, AC and Healing, Will increase each of these for 15 minutes and will stack.
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Skill Type, Will increase skill bonus and XP of that type, for example: Trainable would refer to any skill you can train will get these bonuses. Crating will refer to any skill that is considered crating, ie: Spell, Ring, Weapon, Armour Crafting.
We also still have Kingdom Damage based items and Holy Oils that can be used on items.
Holy Oils will start at level 190.
Kingdom Destruction items start at level 30.
Alchemy items now cost a lot more in regards to Gold Dust and Shards. It starts at 100 Gold Dust and Shards and works it's way to 500,000,000
Other Fixes
- Fixed Rangers triple attack messages, now you will see all three messages for damage output.
- This may effect other classes who's special damage attack can spawn multiple attacks.
- PVP Battle messages, Celestial Battle messages have been fixed to properly show the various attacks, for example rangers triple attack now comes through properly. This fix applies to all classes.
- Class specials now auto select, from the drop down, the class you are currently assigned to.
- Class specials will now tell you if the special deals damage or not
- Class specials will now remove the equip button and replace it with a message, if it does damage and you have a special that deals damage equipped.
- Fixes to various tables in game
- Trinkets and Artifacts cannot be used for enchantments, Queen of Hearts, Seer Camp (Gems and sockets) or Holy oils.
- Monsters, Celestials, Raid Monsters and Bosses have been rebalanced.
- Random number generator has been redone to now use a randomly generated seed to generate the numbers to make them more truly random.
- New characters under level 12 or with a looting bonus of under 10% have an increased drop rate for getting items.
- All Crafting sections now show an XP bar with the skill level, skill name, current xp and next level xp.
- Chat tabs are now a drop down for mobile players that glow orange when there is changes in one of the chat windows.
- Some Information Pages have been re-done such as the Character XP and Gear Progression Page. Other pages have been added for Mythics and various types of gear.
- Locations in Teleport and when clicked on will tell a player if they are corrupted or not.
- Fixed issue where players could still spin slots even if they didn't have the gold.
- Buttons with in the crafting section has been fixed for mobile.
- Modal Fixes on Mobile.
- Chat Layout fixes on mobile.
- Information page fixes.
Special Thanks
Special thanks for your contributions, PoT is fully open source and supports all Pull Requests:
bradcis on Github for the following fixes: