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better liquid mesh, liquid path detection
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Original file line number | Diff line number | Diff line change |
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@@ -1,168 +1,4 @@ | ||
#pragma once | ||
#include "public/Liquid.hpp" | ||
#include "public/Trait.hpp" | ||
#include "public/Water.hpp" | ||
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#include <algorithm> | ||
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inline static constexpr uint8_t get_flowing_water_height(BlockMeta variant) { return std::max(variant * 2, 1); } | ||
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template <BlockMeta Variant> | ||
inline static constexpr void flowing_water_mesh_gen(const Block *neighbours, BlockMeshFace *p_out_faces, | ||
uint32_t *p_out_face_count, BlockTexture p_out_textures[6], | ||
bool *p_dynamic_texture) { | ||
const auto get_nei_height = [](Block block) -> uint8_t { | ||
return block.GetID() == kWater | ||
? 16 | ||
: (block.GetID() == kFlowingWater ? get_flowing_water_height(block.GetMeta()) : 0); | ||
}; | ||
uint8_t nhs[] = | ||
{ | ||
get_nei_height(neighbours[0]), get_nei_height(neighbours[1]), get_nei_height(neighbours[2]), | ||
get_nei_height(neighbours[3]), get_nei_height(neighbours[4]), get_nei_height(neighbours[5]), | ||
get_nei_height(neighbours[6]), get_nei_height(neighbours[7]), | ||
}, | ||
nb = get_flowing_water_height(Variant); | ||
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// 0 1 2 | ||
// 3 4 | ||
// 5 6 7 | ||
// | ||
// 0 1 | ||
// 2 3 | ||
// #define N4(a, b, c) ((nb + nhs[a] + nhs[b] + nhs[c]) / (bool(nhs[a]) + bool(nhs[b]) + bool(nhs[c]) + 1)) | ||
#define N4(a, b, c) std::max(std::max(nb, nhs[a]), std::max(nhs[b], nhs[c])) | ||
uint8_t h0 = N4(0, 1, 3); | ||
uint8_t h1 = N4(1, 2, 4); | ||
uint8_t h2 = N4(3, 5, 6); | ||
uint8_t h3 = N4(4, 6, 7); | ||
#undef N4 | ||
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*p_dynamic_texture = true; | ||
if (h0 == 16 && h1 == 16 && h2 == 16 && h3 == 16) { | ||
*p_out_face_count = 0; | ||
std::fill(p_out_textures, p_out_textures + 6, BlockTextures::kWater); | ||
} else { | ||
*p_out_face_count = 1; | ||
p_out_faces[0] = BlockMeshFace{ | ||
1, | ||
BlockFaces::kTop, | ||
BlockFaces::kTop, | ||
{BlockTextures::kWater}, | ||
{ | ||
{(uint8_t)0, h0, (uint8_t)0}, | ||
{(uint8_t)0, h2, (uint8_t)16}, | ||
{(uint8_t)16, h3, (uint8_t)16}, | ||
{(uint8_t)16, h1, (uint8_t)0}, | ||
}, | ||
}; | ||
bool left_full = h0 == 16 && h2 == 16; | ||
bool right_full = h1 == 16 && h3 == 16; | ||
bool front_full = h2 == 16 && h3 == 16; | ||
bool back_full = h0 == 16 && h1 == 16; | ||
if (!left_full && neighbours[3].GetID() != kWater && neighbours[3].GetID() != kFlowingWater) { | ||
p_out_faces[(*p_out_face_count)++] = BlockMeshFace{ | ||
0, | ||
BlockFaces::kLeft, | ||
BlockFaces::kLeft, | ||
{BlockTextures::kWater}, | ||
{ | ||
{(uint8_t)0, h0, (uint8_t)0}, | ||
{(uint8_t)0, (uint8_t)0, (uint8_t)0}, | ||
{(uint8_t)0, (uint8_t)0, (uint8_t)16}, | ||
{(uint8_t)0, h2, (uint8_t)16}, | ||
}, | ||
}; | ||
} | ||
if (!right_full && neighbours[4].GetID() != kWater && neighbours[4].GetID() != kFlowingWater) { | ||
p_out_faces[(*p_out_face_count)++] = BlockMeshFace{ | ||
0, | ||
BlockFaces::kRight, | ||
BlockFaces::kRight, | ||
{BlockTextures::kWater}, | ||
{ | ||
{(uint8_t)16, (uint8_t)0, (uint8_t)0}, | ||
{(uint8_t)16, h1, (uint8_t)0}, | ||
{(uint8_t)16, h3, (uint8_t)16}, | ||
{(uint8_t)16, (uint8_t)0, (uint8_t)16}, | ||
}, | ||
}; | ||
} | ||
if (!back_full && neighbours[1].GetID() != kWater && neighbours[1].GetID() != kFlowingWater) { | ||
p_out_faces[(*p_out_face_count)++] = BlockMeshFace{ | ||
2, | ||
BlockFaces::kBack, | ||
BlockFaces::kBack, | ||
{BlockTextures::kWater}, | ||
{ | ||
{(uint8_t)0, (uint8_t)0, (uint8_t)0}, | ||
{(uint8_t)0, h0, (uint8_t)0}, | ||
{(uint8_t)16, h1, (uint8_t)0}, | ||
{(uint8_t)16, (uint8_t)0, (uint8_t)0}, | ||
}, | ||
}; | ||
} | ||
if (!front_full && neighbours[6].GetID() != kWater && neighbours[6].GetID() != kFlowingWater) { | ||
p_out_faces[(*p_out_face_count)++] = BlockMeshFace{ | ||
2, | ||
BlockFaces::kFront, | ||
BlockFaces::kFront, | ||
{BlockTextures::kWater}, | ||
{ | ||
{(uint8_t)0, h2, (uint8_t)16}, | ||
{(uint8_t)0, (uint8_t)0, (uint8_t)16}, | ||
{(uint8_t)16, (uint8_t)0, (uint8_t)16}, | ||
{(uint8_t)16, h3, (uint8_t)16}, | ||
}, | ||
}; | ||
} | ||
p_out_textures[BlockFaces::kTop] = BlockTextures::kNone; | ||
p_out_textures[BlockFaces::kLeft] = left_full ? BlockTextures::kWater : BlockTextures::kNone; | ||
p_out_textures[BlockFaces::kRight] = right_full ? BlockTextures::kWater : BlockTextures::kNone; | ||
p_out_textures[BlockFaces::kFront] = front_full ? BlockTextures::kWater : BlockTextures::kNone; | ||
p_out_textures[BlockFaces::kBack] = back_full ? BlockTextures::kWater : BlockTextures::kNone; | ||
p_out_textures[BlockFaces::kBottom] = BlockTextures::kWater; | ||
} | ||
} | ||
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template <BlockMeta Variant> | ||
inline static constexpr BlockMesh kFlowingWaterMesh = { | ||
{}, | ||
0, | ||
{{{0, 0, 0}, {16, get_flowing_water_height(Variant), 16}}}, | ||
1, | ||
flowing_water_mesh_gen<Variant>, | ||
{ | ||
glm::i8vec3{-1, 0, -1}, | ||
glm::i8vec3{0, 0, -1}, | ||
glm::i8vec3{1, 0, -1}, | ||
glm::i8vec3{-1, 0, 0}, | ||
glm::i8vec3{1, 0, 0}, | ||
glm::i8vec3{-1, 0, 1}, | ||
glm::i8vec3{0, 0, 1}, | ||
glm::i8vec3{1, 0, 1}, | ||
}, | ||
8u, | ||
}; | ||
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template <> struct BlockTrait<kFlowingWater> { | ||
inline static constexpr uint8_t kVariants = 9; | ||
inline static constexpr uint8_t kVariantBits = std::countr_zero(std::bit_ceil(kVariants)); | ||
inline static constexpr uint8_t kTransforms = 0; | ||
inline static constexpr uint8_t kTransformBits = std::countr_zero(std::bit_ceil(kTransforms)); | ||
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template <BlockMeta Transform> inline static constexpr BlockProperty TransformProperty(BlockProperty property) { | ||
return property; | ||
} | ||
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template <BlockMeta Variant, BlockMeta Transform> inline static constexpr BlockProperty GetProperty() { | ||
return { | ||
"Flowing Water", | ||
BLOCK_TEXTURE_BOT_SIDE_TOP(BlockTextures::kWater, BlockTextures::kNone, BlockTextures::kNone), | ||
BlockTransparency::kSemiTransparent, | ||
(LightLvl)0, | ||
BlockCollision::kWater, | ||
&kFlowingWaterMesh<Variant>, | ||
&kLiquidEvent<kWater, kFlowingWater, 8, 5>, | ||
}; | ||
} | ||
}; | ||
template <> struct BlockTrait<kFlowingWater> : public LiquidFlowTrait<WaterTrait> {}; |
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