The Google Mobile Ads SDK is the latest generation in Google mobile advertising featuring refined ad formats and streamlined APIs for access to mobile ad networks and advertising solutions. The SDK enables mobile app developers to maximize their monetization in native mobile apps.
This repository contains the source code for the Google Mobile Ads Unity plugin. This plugin enables Unity developers to easily serve Google Mobile Ads on Android and iOS apps without having to write Java or Objective-C code. The plugin provides a C# interface for requesting ads that is used by C# scripts in your Unity project.
Please check out our releases for the latest official version of the plugin.
For instructions on using the plugin, please refer to this developer guide.
Be sure to also join the developer community on our forum.
Native ads enable publishers to render ads that are seamless with content. For more information please visit the AdMob native ads Devsite.
You can help improve the Google Mobile Ads Unity plugin by opting-in to sending usage data to Google.
The data collected is general information about how you are using the plugin (such as ad unit creation and processing errors).
You can enable/disable analytics settings in the Google Mobile Ads plugin settings, which is available from Assets > Google Mobile Ads > Settings in the Unity Editor.
To file bugs, make feature requests, or to suggest other improvements, please use github's issue tracker.