A robust, multi-threaded Goal Oriented Action Planning (GOAP) system designed for Unity, empowering developers to create complex AI behaviors with ease.
This library, a successor to the one used in Basher Beatdown, brings enhanced performance and flexibility to game AI development.
- High Performance: Optimized for speed, leveraging Unity's job system for multi-threaded operations.
- User-Friendly: Simple setup process, with options for both
ScriptableObjects
and code-based configurations. - Visualization Tools: Includes a GOAP Visualizer for easy debugging and understanding AI decisions.
- Demo Scenes: Comes with two illustrative demo scenes showcasing the system's capabilities.
- Comprehensive Documentation: Detailed documentation for ease of use and integration.
- Compatibility: Built using Unity 2022.2, also confirmed to work seamlessly with Unity 2021.3.
- Tested and Proven: Rigorously tested to ensure reliability and performance.
Integrate GOAP into your Unity project using one of the following methods:
- Unity Package Manager: Add the package via the package manager using this URL:
https://github.com/crashkonijn/GOAP.git?path=/Package#2.1.22
-
OpenUPM: Install through OpenUPM.
-
Unity Asset Store: Available on the Unity Asset Store.
Visualize your GOAP nodes and their interactions with our intuitive Node Viewer.
- Documentation: Access comprehensive guides and API references in the
Package/Documentation
folder or visit goap.crashkonijn.com. - Demos: Explore practical implementations in the Demo folder. Simply clone this repository and open the Demo project in Unity to get started.
- YouTube tutorials on how to use the library.
- YouTube references discussing GOAP in general.
- YouTube mentions about this project.