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Removed wrong game name when loading bsd files,normalized file ending
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@@ -1,68 +1,68 @@ | ||
name: CMake Build Matrix | ||
on: | ||
push: | ||
branches: | ||
- '**' | ||
|
||
jobs: | ||
build: | ||
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name: ${{ matrix.config.name }} | ||
runs-on: ${{ matrix.config.os }} | ||
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defaults: | ||
run: | ||
shell: ${{ matrix.config.shell }} | ||
|
||
strategy: | ||
fail-fast: false | ||
|
||
matrix: | ||
config: | ||
- { | ||
name: "Windows", | ||
os: windows-latest, | ||
shell: "msys2 {0}", | ||
artifact: "Release-Windows" | ||
} | ||
- { | ||
name: "Ubuntu", | ||
os: ubuntu-latest, | ||
shell: "sh", | ||
artifact: "Release-Linux", | ||
} | ||
steps: | ||
- name: Setup Windows dependencies | ||
if: startsWith(matrix.config.os, 'Windows') | ||
uses: msys2/setup-msys2@v2 | ||
with: | ||
install: >- | ||
git | ||
mingw-w64-x86_64-cmake | ||
mingw-w64-x86_64-ninja | ||
mingw-w64-x86_64-gcc | ||
mingw-w64-x86_64-mesa | ||
- name: Setup Ubuntu dependencies | ||
if: startsWith(matrix.config.name, 'Ubuntu') | ||
run: | | ||
sudo apt-get update | ||
sudo apt install libegl1-mesa-dev libglu1-mesa-dev libasound2-dev libpulse-dev ninja-build cmake build-essential -y | ||
- name: Checkout repository | ||
uses: actions/checkout@v3 | ||
- name: Checkout submodules | ||
run: git submodule update --init --recursive | ||
- name: Configure | ||
run: | | ||
mkdir Build | ||
cmake \ | ||
-B Build \ | ||
-DCMAKE_BUILD_TYPE=Release \ | ||
-DENABLE_PVS_STUDIO_ANALYZER=OFF \ | ||
-G Ninja \ | ||
- name: Build | ||
run: cmake --build Build --parallel | ||
- name: Upload artifact | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ matrix.config.artifact }} | ||
path: Build/bin/ | ||
name: CMake Build Matrix | ||
on: | ||
push: | ||
branches: | ||
- '**' | ||
|
||
jobs: | ||
build: | ||
|
||
name: ${{ matrix.config.name }} | ||
runs-on: ${{ matrix.config.os }} | ||
|
||
defaults: | ||
run: | ||
shell: ${{ matrix.config.shell }} | ||
|
||
strategy: | ||
fail-fast: false | ||
|
||
matrix: | ||
config: | ||
- { | ||
name: "Windows", | ||
os: windows-latest, | ||
shell: "msys2 {0}", | ||
artifact: "Release-Windows" | ||
} | ||
- { | ||
name: "Ubuntu", | ||
os: ubuntu-latest, | ||
shell: "sh", | ||
artifact: "Release-Linux", | ||
} | ||
steps: | ||
- name: Setup Windows dependencies | ||
if: startsWith(matrix.config.os, 'Windows') | ||
uses: msys2/setup-msys2@v2 | ||
with: | ||
install: >- | ||
git | ||
mingw-w64-x86_64-cmake | ||
mingw-w64-x86_64-ninja | ||
mingw-w64-x86_64-gcc | ||
mingw-w64-x86_64-mesa | ||
- name: Setup Ubuntu dependencies | ||
if: startsWith(matrix.config.name, 'Ubuntu') | ||
run: | | ||
sudo apt-get update | ||
sudo apt install libegl1-mesa-dev libglu1-mesa-dev libasound2-dev libpulse-dev ninja-build cmake build-essential -y | ||
- name: Checkout repository | ||
uses: actions/checkout@v3 | ||
- name: Checkout submodules | ||
run: git submodule update --init --recursive | ||
- name: Configure | ||
run: | | ||
mkdir Build | ||
cmake \ | ||
-B Build \ | ||
-DCMAKE_BUILD_TYPE=Release \ | ||
-DENABLE_PVS_STUDIO_ANALYZER=OFF \ | ||
-G Ninja \ | ||
- name: Build | ||
run: cmake --build Build --parallel | ||
- name: Upload artifact | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ matrix.config.artifact }} | ||
path: Build/bin/ |
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@@ -1,25 +1,25 @@ | ||
[submodule "libs/glew-cmake"] | ||
path = libs/glew-cmake | ||
url = https://github.com/Perlmint/glew-cmake.git | ||
[submodule "libs/libpng"] | ||
path = libs/libpng | ||
url = https://github.com/glennrp/libpng.git | ||
[submodule "libs/zlib"] | ||
path = libs/zlib | ||
url = https://github.com/madler/zlib | ||
[submodule "libs/SDL"] | ||
path = libs/SDL | ||
url = https://github.com/libsdl-org/SDL | ||
branch = release-2.26.x | ||
[submodule "libs/libsamplerate"] | ||
path = libs/libsamplerate | ||
url = https://github.com/libsndfile/libsamplerate | ||
[submodule "libs/ImGuiFileDialog"] | ||
path = libs/ImGuiFileDialog | ||
url = https://github.com/aiekick/ImGuiFileDialog.git | ||
[submodule "libs/cglm"] | ||
path = libs/cglm | ||
url = https://github.com/recp/cglm | ||
[submodule "libs/cimgui"] | ||
path = libs/cimgui | ||
url = https://github.com/cimgui/cimgui | ||
[submodule "libs/glew-cmake"] | ||
path = libs/glew-cmake | ||
url = https://github.com/Perlmint/glew-cmake.git | ||
[submodule "libs/libpng"] | ||
path = libs/libpng | ||
url = https://github.com/glennrp/libpng.git | ||
[submodule "libs/zlib"] | ||
path = libs/zlib | ||
url = https://github.com/madler/zlib | ||
[submodule "libs/SDL"] | ||
path = libs/SDL | ||
url = https://github.com/libsdl-org/SDL | ||
branch = release-2.26.x | ||
[submodule "libs/libsamplerate"] | ||
path = libs/libsamplerate | ||
url = https://github.com/libsndfile/libsamplerate | ||
[submodule "libs/ImGuiFileDialog"] | ||
path = libs/ImGuiFileDialog | ||
url = https://github.com/aiekick/ImGuiFileDialog.git | ||
[submodule "libs/cglm"] | ||
path = libs/cglm | ||
url = https://github.com/recp/cglm | ||
[submodule "libs/cimgui"] | ||
path = libs/cimgui | ||
url = https://github.com/cimgui/cimgui |
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@@ -1,33 +1,33 @@ | ||
cmake_minimum_required(VERSION 3.16) | ||
include(FetchContent) | ||
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project(Jurassic-Park-PSX-File-Viewer) | ||
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OPTION(ENABLE_PVS_STUDIO_ANALYZER "Enable PVS studio analyzer." ON) | ||
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# On Windows CMAKE_RUNTIME_OUTPUT_DIRECTORY is used to tell CMAKE where | ||
# to put DLLs. | ||
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/SharedLibraries ) | ||
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/SharedLibraries ) | ||
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/ ) | ||
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SET(CMAKE_SKIP_BUILD_RPATH FALSE) | ||
SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) | ||
SET(CMAKE_INSTALL_RPATH "$\{ORIGIN\}") | ||
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# Common dependencies for every project that requires it... | ||
set(OpenGL_GL_PREFERENCE LEGACY) | ||
find_package(OpenGL REQUIRED) | ||
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if( ENABLE_PVS_STUDIO_ANALYZER ) | ||
# Make sure that PVS studio is available for every subdirectory... | ||
FetchContent_Declare( | ||
PVS_CMakeModule | ||
GIT_REPOSITORY "https://github.com/viva64/pvs-studio-cmake-module.git" | ||
GIT_TAG "master" | ||
) | ||
FetchContent_MakeAvailable(PVS_CMakeModule) | ||
include("${pvs_cmakemodule_SOURCE_DIR}/PVS-Studio.cmake") | ||
endif() | ||
add_subdirectory(libs) | ||
add_subdirectory(src) | ||
cmake_minimum_required(VERSION 3.16) | ||
include(FetchContent) | ||
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project(Jurassic-Park-PSX-File-Viewer) | ||
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OPTION(ENABLE_PVS_STUDIO_ANALYZER "Enable PVS studio analyzer." ON) | ||
|
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# On Windows CMAKE_RUNTIME_OUTPUT_DIRECTORY is used to tell CMAKE where | ||
# to put DLLs. | ||
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/SharedLibraries ) | ||
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/SharedLibraries ) | ||
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/ ) | ||
|
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SET(CMAKE_SKIP_BUILD_RPATH FALSE) | ||
SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) | ||
SET(CMAKE_INSTALL_RPATH "$\{ORIGIN\}") | ||
|
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# Common dependencies for every project that requires it... | ||
set(OpenGL_GL_PREFERENCE LEGACY) | ||
find_package(OpenGL REQUIRED) | ||
|
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if( ENABLE_PVS_STUDIO_ANALYZER ) | ||
# Make sure that PVS studio is available for every subdirectory... | ||
FetchContent_Declare( | ||
PVS_CMakeModule | ||
GIT_REPOSITORY "https://github.com/viva64/pvs-studio-cmake-module.git" | ||
GIT_TAG "master" | ||
) | ||
FetchContent_MakeAvailable(PVS_CMakeModule) | ||
include("${pvs_cmakemodule_SOURCE_DIR}/PVS-Studio.cmake") | ||
endif() | ||
add_subdirectory(libs) | ||
add_subdirectory(src) |
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