Skip to content

Commit

Permalink
3.5.3
Browse files Browse the repository at this point in the history
  • Loading branch information
Rinnray committed Nov 17, 2023
1 parent 57cdc84 commit 1c83f7c
Show file tree
Hide file tree
Showing 24 changed files with 522 additions and 42 deletions.
34 changes: 34 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,39 @@
# Changelog

## 3.5.3

### Updated

- BlockUI
- PneumaticCraft: Repressurized
- MineColonies
- Rechiseled
- Collective
- Moving Elevators
- Doggy Talents Next
- Advanced Peripherals
- Fusion

### Added

- Identity
- Chunk Sending
- Saturn
- Better chunk loading

### Changed

- Mekanism
- `allowChunkloading` changed to `true`
- Mekanism Additions
- Turned off all baby monsters (Enderman, skeleton, creeper, wither skeleton, strays)
- Identity
- Kill to get the identity changed to `true`
- Killing `50` of one mob will unlock it's identity allowing to change to it
- `100` for Wither, Ender Dragon and Elder Guardian

---

## 3.5.2

### Updated
Expand Down
4 changes: 4 additions & 0 deletions MODLIST
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ Architectury API (Fabric/Forge)
AutoRegLib
Bad Wither No Cookie - Reloaded
Balm (Forge Edition)
Better chunk loading[Forge/Fabric]
Better Compatibility Checker
BlockUI
BlueMap
Expand All @@ -17,6 +18,7 @@ Camera Mod
CC: Tweaked
Chipped
Chisels & Bits - For Forge
Chunk Sending[Forge/Fabric]
Cloth Config API (Fabric/Forge)
Collective
Comforts (Fabric/Forge/Quilt)
Expand Down Expand Up @@ -57,6 +59,7 @@ GraveStone Mod
Handcrafted
Hole Filler Mod
Iceberg [Forge]
Identity
Immersive Engineering
Iron Chests
Jade 🔍
Expand Down Expand Up @@ -119,6 +122,7 @@ RFTools Dimensions
RFTools Power
RFTools Utility
Rubidium
Saturn
SebastrnLib
Security Craft
ServerConfig Updater
Expand Down
127 changes: 127 additions & 0 deletions config/Mekanism/additions-common.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,127 @@

#Mekanism Additions Common Config. This config is not sync'd between server and client.
[additions-common]

#Config options regarding spawning of entities.
[additions-common.spawning]

#Config options regarding baby creepers.
[additions-common.spawning.baby-creepers]
#Enable the spawning of baby creepers. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby creepers will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby creepers will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby endermen.
[additions-common.spawning.baby-endermen]
#Enable the spawning of baby endermen. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby endermen will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby endermen will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby skeletons.
[additions-common.spawning.baby-skeletons]
#Enable the spawning of baby skeletons. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby skeletons will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby skeletons will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby strays.
[additions-common.spawning.baby-strays]
#Enable the spawning of baby strays. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby strays will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby strays will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby wither skeletons.
[additions-common.spawning.baby-wither-skeletons]
#Enable the spawning of baby wither skeletons. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby wither skeletons will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby wither skeletons will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

138 changes: 138 additions & 0 deletions config/Mekanism/additions.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,138 @@

#Mekanism Additions Config. This config is synced between server and client.
[additions]
#Fuse time for Obsidian TNT.
#Range: > 0
obsidianTNTDelay = 100
#Radius of the explosion of Obsidian TNT.
#Range: 0.1 ~ 1000.0
obsidianTNTBlastRadius = 12
#Enables the voice server for Walkie Talkies.
voiceServerEnabled = false
#TCP port for the Voice server to listen on.
#Range: 1 ~ 65535
VoicePort = 36123

#Config options regarding spawning of entities.
[additions.spawning]

#Config options regarding baby creeper.
[additions.spawning.baby-creeper]
#Enable the spawning of baby creeper. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby creeper will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby creeper will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby enderman.
[additions.spawning.baby-enderman]
#Enable the spawning of baby enderman. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby enderman will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby enderman will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby skeleton.
[additions.spawning.baby-skeleton]
#Enable the spawning of baby skeleton. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby skeleton will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby skeleton will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby stray.
[additions.spawning.baby-stray]
#Enable the spawning of baby stray. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby stray will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby stray will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby wither skeleton.
[additions.spawning.baby-wither-skeleton]
#Enable the spawning of baby wither skeleton. Think baby zombies.
shouldSpawn = false
#The multiplier for weight of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby wither skeleton will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby wither skeleton will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

2 changes: 1 addition & 1 deletion config/Mekanism/general.toml
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
#Log Mekanism packet names. Debug setting.
logPackets = false
#Disable to make the anchor upgrade not do anything.
allowChunkloading = false
allowChunkloading = true
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
easyMinerFilters = false
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
Expand Down
2 changes: 1 addition & 1 deletion config/bcc-common.toml
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
#The name of the modpack
modpackName = "Eternal"
#The version of the modpack
modpackVersion = "3.5.2"
modpackVersion = "3.5.3"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false
Expand Down
30 changes: 30 additions & 0 deletions config/betterchunkloading.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
{
"enablePrediction": {
"desc:": "Enables predictive chunkloading, which predicts player movement and preloads an area infront: default:true",
"enablePrediction": true
},
"predictiondidstanceoffset": {
"desc:": "Offset to the distance(based on simulation distance) at which chunk prediction starts pre-loading(circular): default:-2 chunks",
"predictiondidstanceoffset": -2
},
"predictionarea": {
"desc:": "Size of the area marked for preloading: default:7 chunks, max: 32, min: 2",
"predictionarea": 9
},
"enableLazyChunkloading": {
"desc:": "Enables lazy chunkloading around the player, which makes the area loaded directly around the player react more slowly to player position changes.(Improves server performance, less chunks are loaded/unlaoded frequently) : default:true",
"enableLazyChunkloading": true
},
"lazyloadingspeed": {
"desc:": "Set the speed of lazy loading, increasing this makes the lazy chunk loading gets less lazy and react to player position changes faster: default:0.6",
"lazyloadingspeed": 0.7
},
"enableFasterChunkLoading": {
"desc:": "Enables faster chunk loading, which slightly improves the general chunk loading speed: default:true",
"enableFasterChunkLoading": true
},
"debugLogging": {
"desc:": "Enables debug logging for all features: default:false",
"debugLogging": false
}
}
6 changes: 6 additions & 0 deletions config/chunksending.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
{
"maxChunksPerTick": {
"desc:": "Maximum amount of chunks sent per tick to a player",
"maxChunksPerTick": 4
}
}
Loading

0 comments on commit 1c83f7c

Please sign in to comment.