A C++17 Terrain Editor created within my own custom "game engine".
This terrain editor is created mostly out of learning purposes and to try and implement different modern graphics techniques Currently it uses techniques like:
- Tiled Forward Rendering
- PBR & IBL
- HDR and Tonemapping
- CMake 3+.
- Compiler with support for C++17.
- GPU Support OGL 4.3+
Only tested on windows!
Run CMake in the root of the project.
Open the build using VS.
Set terrain_proj as the startup project.
Not yet documented!