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This series of demos accompanies the e-book "Anton's OpenGL 4 Tutorials": http://www.amazon.com/gp/product/B00LAMQYF2

Copyright Dr Anton Gerdelan, Trinity College Dublin, Ireland. June 2014. email: anton at antongerdelan dot net

Info

See "LICENCE.txt" for licence information.

For updated information about this demonstration code, see: http://antongerdelan.net/opengl/book_info.html

There is also an example of code for "Hello Triangle" for OpenGL 2.1 for reference

All of these examples were built with a 64-bit Xubuntu Linux machine, so there are Makefiles for 64-bit linux. I'm also adding project files for 32-bit linux, 32-bit windows (GCC and Visual Studio), and 64-bit Apple OS X but this will take a few days and I might introduce some bugs. Send me an e-mail for any queries or requests here.

Anton Gerdelan, 2 July 2014.

Compiling

The libraries reside in the common/ folder

  • common/include - header files
  • common/linux_i386 - 32-bit linux libraries
  • common/linux_x86_64 - 64-bit linux libraries
  • common/msvc110 - 32-bit Windows visual studio libraries
  • common/osx_64 - 64-bit apple OS X libraries
  • common/win32 - 32-bit Windows GCC (mingw) libraries

Linux

  • install the GNU Compiler Collection - usually by installing a "build-essentials" package via the package manager on your distribution.
  • open a terminal and cd to the demo of choice

64-bit systems: make -f Makefile.linux64

32-bit systems: make -f Makefile.linux32

64-bit Apple OS X

I don't have an Apple machine so these may not all have a Makefile available right away. I'll do my best to update this and test all the projects - check back for updates. The Apple drivers are not great - expect bugs in some demos.

  • install the GNU Compiler Collection - usually by installing XCode
  • open a terminal and cd to the demo of choice

make -f Makefile.osx

Windows with GCC

I only provided 32-bit versions of the Makefile and libraries here. If you want to add a 64-bit build it's pretty easy to copy the 32-bit Makefile and change the folder. You will need to recompile GLFW, GLEW, AssImp, and Freetype though. The 32-bit builds will run on all Windows machines - I use 32-bit builds on my 64-bit Windows.

  • install the GNU Compiler Collection - usually by installing the MinGW toolkit. http://www.mingw.org/
  • open a console and cd to the demo of choice

make -f Makefile.win32

  • copy the .dll files from the main folder to the demo folder

Windows with Visual Studio

I provided some Visual Studio 2012 project files. You can find an overarching solution file in the main folder. This should convert well to most versions of visual studio. I used 32-bit versions of the libraries, but there's no reason that you can't add 64-bit versions if you prefer.

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