This is just my playground to experiment with how broad can you take extensions in chrome and how could they be used to crack games, or other pages that I want to change their behaviour
Enhanced sites
Feature list for Ogamex (in random order of importance and execution):
- Add calculations for when the resource silos will be full on the empire screen
- Add the ability to schedule countdowns on the page on the extension popup screen
- Add a way to configure the features you want enabled or not on the page through the popup page
- Add a way to show a list of asteroids and show them in the popup extension
- Add a button to the spy screen to attack the spied planet with your predefined plunder fleet
- Add the hability to filter or highlight spy reports based on the resources or defenses
- Add calculations for calculating the profitability and break even on the mine cost
- Add an alarm for when you are under attack
- Add the ability to auto refresh the page (without being obvious and banned)
- Show all the points lost or won by the players in the stats without having to hover
- Send a notification when you are under attack to discord/telegram/mail...
- Make the list of planets smaller for easier clicking
- This boilerplate adopts Manifest V3! For V2 users, please check out the manifest-v2 branch, or use version 3.x.
- Check out the Manifest V3 Migration Guide.
- Recently added devtools Support! Thanks GeekaholicLin!
- Recently updated from React
16to 17 and Webpack4to 5! - Recently added TypeScript Support!
This is a basic Chrome Extensions boilerplate to help you write modular and modern Javascript code, load CSS easily and automatic reload the browser on code changes.
This boilerplate is updated with:
- Chrome Extension Manifest V3
- React 17
- Webpack 5
- React Hot Loader
- eslint-config-react-app
- Prettier
- TypeScript
This boilerplate is heavily inspired by and adapted from https://github.com/samuelsimoes/chrome-extension-webpack-boilerplate, with additional support for React 17 features and Webpack 5.
Please open up an issue to nudge me to keep the npm packages up-to-date. FYI, it takes time to make different packages with different versions work together nicely.
- Check if your Node.js version is >= 14.
- Clone this repository.
- Change the package's
name
,description
, andrepository
fields inpackage.json
. - Change the name of your extension on
src/manifest.json
. - Run
npm install
to install the dependencies. - Run
npm start
- Load your extension on Chrome following:
- Access
chrome://extensions/
- Check
Developer mode
- Click on
Load unpacked extension
- Select the
build
folder.
- Access
- Happy hacking.
All your extension's code must be placed in the src
folder.
The boilerplate is already prepared to have a popup, an options page, a background page, and a new tab page (which replaces the new tab page of your browser). But feel free to customize these.
This boilerplate now supports TypeScript! The Options
Page is implemented using TypeScript. Please refer to src/pages/Options/
for example usages.
To make your workflow much more efficient this boilerplate uses the webpack server to development (started with npm start
) with auto reload feature that reloads the browser automatically every time that you save some file in your editor.
You can run the dev mode on other port if you want. Just specify the env var port
like this:
$ PORT=6002 npm run start
Although this boilerplate uses the webpack dev server, it's also prepared to write all your bundles files on the disk at every code change, so you can point, on your extension manifest, to your bundles that you want to use as content scripts, but you need to exclude these entry points from hot reloading (why?). To do so you need to expose which entry points are content scripts on the webpack.config.js
using the chromeExtensionBoilerplate -> notHotReload
config. Look the example below.
Let's say that you want use the myContentScript
entry point as content script, so on your webpack.config.js
you will configure the entry point and exclude it from hot reloading, like this:
{
…
entry: {
myContentScript: "./src/js/myContentScript.js"
},
chromeExtensionBoilerplate: {
notHotReload: ["myContentScript"]
}
…
}
and on your src/manifest.json
:
{
"content_scripts": [
{
"matches": ["https://www.google.com/*"],
"js": ["myContentScript.bundle.js"]
}
]
}
Thanks to @hudidit's kind suggestions, this boilerplate supports chrome-specific intelligent code completion using @types/chrome. For example:
After the development of your extension run the command
$ NODE_ENV=production npm run build
Now, the content of build
folder will be the extension ready to be submitted to the Chrome Web Store. Just take a look at the official guide to more infos about publishing.
If you are developing an extension that talks with some API you probably are using different keys for testing and production. Is a good practice you not commit your secret keys and expose to anyone that have access to the repository.
To this task this boilerplate import the file ./secrets.<THE-NODE_ENV>.js
on your modules through the module named as secrets
, so you can do things like this:
./secrets.development.js
export default { key: '123' };
./src/popup.js
import secrets from 'secrets';
ApiCall({ key: secrets.key });
👉 The files with name secrets.*.js
already are ignored on the repository.
Michael Xieyang Liu | Website