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EzCollision2D

2D Collision based on EZS using jobs and burst. But it can be easy ported on other frameworks.

Include:

[Shapes]: Circle, Rect. [Casts]: CircleOverlap

Collision Query

NativeQueue<HitInfo> hits = Grid2D.Instance.Hits;

while (hits.Count > 0) {
    var hit = hits.Dequeue();
}

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