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Most of the DynamicFusion implementation done here. #50
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…perspective correction
…m latent overloading of tri mesh warping
…plate specification unnecessary (simplify usage & code complexity)
… error in perspective-correct jacobian
… 3d vertices, usage of that within rendered vertex & normals jacobians
…positions (exploiting right-hand-side solvers)
…tion-only case added
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This includes most of the DynamicFusion algorithm. Here are the unpublished, but extremely important mathematical and algorithmic details the implementation is based on.
The part still missing is the warp field update (only the node hierarchy rebuilding is implemented for this so far).