Warning
- Source SDK 2013 Community Edition
- hl2mp.ru coop mod
- SecobMod
This project aims to provide a standardized base for creating cooperative servers or maps within HL2DM.
It does so using modern build tools and working CI (thanks to SDK13-CE) and easy to use build scripts.
- Downloader - to send required files to clients.
- Per-map particle manifest creator - to precache added particles on clients.
- Entity lump editor (Stripper:Source, SourceCoop, ..) for fixing up single-player maps or maps imported from standalone mods.
- Other - Teleports/checkpoints, regen, map management, equipment management, difficulty scaling, team restrict, scoring, death notice, model select, ...
This is up to each server to implement! The goal of this project is to provide base fixed up binary to build on, not to seal in every player facing feature!
Check out SourceCoop if you're looking for that - it even works on games without open source code.
Just grab the latest build for your OS from the Actions tab.
./mp/src/build_server.bat
./mp/src/build_server
ConVar | Description | Default |
---|---|---|
mp_noblock | Disables collisions of players | 1 |
mp_noblock_entities | Disables entity (projectile) collisions of players on the same team | 1 |
mp_noblock_use | Prevents other players from blocking <use> interactions | 1 |
sv_use_hl2_models | Replaces all character models with the ones in hl2 subfolder. | 1 |
sv_edict_overflow_mapchange | Change map when near edict limit | 1 |
sv_init_default_relationships | Init default AI relationships? | 1 |
sv_gunship_episodic | Whether gunship uses "fixed patrol logic" | 0 |
sk_vortigaunt_zap_spread | Spread of vortigaunt's ranged attack | 0.05 |
sk_vortigaunt_zap_lead_time | Lead aim this much into the future. Vortigaunt specific variation of ai_lead_time | 0.1 |
- Footsteps are per surfaceprop and forced serverside (You should not touch sv_footsteps)
- Vehicles are smooth, including entry/exit animations without view snaps
- No-rubberband noblock for players and projectiles (optional)
- Fixed missing sounds for GravGun, Crossbow.
- Fixed various effects (f.e. crossbow reload sparks)
- Reworked NPC death reporting to npc_maker, resolving stuck maps
- Best effort idle and noclip (gmod models) player animation defaults
- Fixed vortigaunt targeting
- Un-hid some convars
- Sped up SLAM
- Reduced temporary edict counts on map load
- Fixed Strider dealing damage through walls
- Reworked ChangeTeam function
- Crash reduction and expected functionality patches
- Fixed NPCs with HL2 model replacements
- Fixed a ton of singleplayer oriented code
- Fixed NPC damage effects
- Added all HL2 NPCs up to episode 2
- Added HL1 NPCs
- Support for Obsidian Conflict and Synergy entities
- Added Portal turrets
- Weapons use skill values for damage and max ammo
- Support for CS:S ladders
- Support HL2 prop pickup
- Fixed collision rules and AI relationships
- Removed some unnecessary messages
- Unrestricted maxplayers
Source 2013 CE is a clean fork of Valve's Source SDK 2013 repo with the goal of fixing up the SDK and to provide a clean bloat-free codebase that works out of the box to make developers' lives easier.
There are currently two branches, the first one being master
which will only contain fixes without any extra additions.
The second one is Experimental
which is the branch we use to add new features and helpful tools for developers.
And a third branch enhancements
soon to appear, which will include some neat features that we think you will enjoy,
some made by the community, some backported from other engine branches such as Alien Swarm, and everything in-between.
You can find Source 2013 CE's roadmap by going to our Trello board.
And you can also give us suggestions for fixes and features that you'd like to see in our Discord channel (#source-SDK-2013-ce
) found in the
Source Modding Community server, which you can join here.
To be able to use Source 2013 CE you will need to download Visual Studio 2022 and install:
- MSVC v143 - VS 2022 C++ x64/x86 build tools
- C++ MFC Library for latest v143 build tools (x86 and x64)
- Windows 11 SDK (10.0.22000.0)
As of July 2023, CE has been tested on Visual Studio 2022 with the latest versions of the requirements listed above. So if desired you can use that instead.
We appreciate any form of help so ideally if you want to help this project out the best way would be to make a pull request.
Thank you for trying out this project we hope we will help you out with your Source engine troubles!
Made with ❤️ by @Nbc66 & @GamerDude27
Credits for 2019 support: momentum mod, Brae, and Anthonypython Credits for CI: TF2Vintage, Deathreus, Dio, Anthonypython