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Unfinished Ludum Dare 44 project (Rust WASM - Specs + Quicksilver)

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LD44 - Your life is currency

Unfinished game project for the Ludum Dare 44 - challenged myself to make a Rust game working in the browser via WASM, while trying out Specs and Quicksilver.

Gave up because ATM creating UIs with Quicksilver is purely unfeasable and I lost too much time :(

Uploaded on github to provide a "working" example of :

  • Using an ECS pattern (Specs) to implement a turn-based puzzle game (even though my design may require some work to be usable in a bigger scope)
  • Experiment on Pathfinding in a tile-based environment using an ECS Resource
  • Displaying things on the screen with Specs + Quicksilver (see renderer.rs)
  • Experiment with multi-state management in Quicksilver (or lack, thereof)
  • Async asset management (rushed a bit)

More info about the (unfinished) game concept and my other ideas in ideas.md

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Unfinished Ludum Dare 44 project (Rust WASM - Specs + Quicksilver)

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