This update was originally supposed to just be some minor bug fixes, but spiraled into some really big fixes
New features:
- Added Kaleidoscope Environment, bringing the total supported environments to 13!
- Added a volume slider to the timebar: this has been requested many times and it's finally here!
- Added custom static lights configuration: change which lights are on, and with which color when static lights is active.
- Added chroma light color toggle: disable this to see the lightshow without chroma colors.
- Added max light event option: set this to anything above 0 to skip loading huge lightshows. Defaults to 200k on web.
Fixes:
- Tons of fixes for chroma lightshows:
- MASSIVE optimization to lightID, reducing load times and memory usage drastically for chroma lightshows
- Fixed issue #70, where custom laser speed was way too slow
- Fixed an issue where V2 _lockPosition events wouldn't work
- Fixed an issue where V2 chroma gradients wouldn't display correctly
- Fixed an issue where transitions wouldn't look correct when using HSV lerp
- Fixed an issue where one of the right lasers in Dragons Environment wouldn't rotate
- Slightly decreased the brightness of the windows in Panic Environment
Altogether, these fixes should make chroma lightshows run better and look way more accurate to in-game.
To use, either head to the github.io page or download the release below.
Not sure which one to use? More info on the different versions is available here.