For jumping is there any way to get through the BoundingShape and stands on it when falling? #1063
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Hi: For Castlevania like games, when characters jump usually they could get through the bounding shape Thanks |
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Hi, CollidableComponent is only used for detecting / notifying collisions, but doesn't actually provide any rigid body physics (assuming you are using the PhysicsComponent / world combination). There is no built-in solution for this, so a custom approach will probably be needed. You could detect the collision side by tracking previous player position and
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Hi,
CollidableComponent is only used for detecting / notifying collisions, but doesn't actually provide any rigid body physics (assuming you are using the PhysicsComponent / world combination).
There is no built-in solution for this, so a custom approach will probably be needed. You could detect the collision side by tracking previous player position and