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FAQ
This page covers the most frequently asked questions about the mod.
No. We do not add any custom resources. The mod only modifies existing recipes.
No, but you can easily modify the drops of all ores. Read more about this here.
Not yet™️. The mod is currently in beta and we try to improve mod support before working on liquids. More about that here.
Usually, all mods using JSON recipes are compatible if they are not using very special property names for their JSONs. In that case, we need to add support for them.
If a mod is not using JSON recipes, there is nothing we can do. But those mods usually have configs to alter the recipes. However, if you feel like we are missing support for a mod that should have it, reach out to us on our Discord or use the issue tracker.
For a list of known mods that are incompatible or mods that require special treatment to work correctly, check out this page.
Yes. The unification process happens when recipes are loaded which means when entering the world or when you run the reload
command.
The configs are also reloadable because they are read before each unification process.
Every recipe Almost Unified changes has a little icon attached to it when you look it up in JEI or REI.
Additionally, you can enable dumps to see all changes that happened in the unification process. Read this page for more information.
When you are in the game, you can activate advanced tooltips by pressing F3
+ H
. If you then hover over the item in your inventory, the tooltip will show you the item ID.
The part before the :
is the mod ID.
Resources are unified by the list of tags inside the unify.json
config. Different materials need to have the configured tag in common to get unified. Since the unification process runs after tags are resolved, you can easily edit tags with a mod like KubeJS to allow unification of other resources.
The dominant mod is chosen by the modPriorities
list in the unify.json
config. The priority goes from top to bottom which means the highest mod in the list gets the highest priority.
When a dominant item can't be retrieved from the mod with the highest priority, the next mod in the list will be chosen. This continues all the way to the bottom.
Unlisted mods automatically have the lowest priority.
No. The mod was built with the idea in mind to also support existing worlds.
Recipe inputs will be unified to always use tags when possible so you are still able to use the non-dominant items for crafting but there should be no way to obtain them anymore.
Short answer: no
Long answer