2D top down roguelite and bullet hell prototype with systems inspired by games such as: "Nuclear Throne", "The Binding of Isaac" and "Enter the Gungeon". This project is focussed on implementing systems which are easily customizable by designers.
- Enemy AI - Melee, Ranged - Custom A star pathfinding
- Weapon System - Inventory, Ammo, Upgrades - using Scriptable Objects with multiple weapon and ammo types
- Procedural Map Generation - using Drunkard's Walk algorithm - Save/Load and custom map building
- 2D Top Down Player Controller - selection system, shop/pickup/drop weapons and upgrades - dashing
- Shop, Loot and Health System