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ShooterGameASD

Shooter Game Sticky Bomb Andres Sepulveda Diaz

  • ShooterCharacter Has ability to Interact through Interfaces and pickup PlasmaGrenades and pottentialy other items/stuff
  • Interact E Key
  • Modified BP gamemode in order to get test pawns closer faster
  • As far as I understand from wiki, the bomb fuses after sticks or it stops on floor, and then it begins with 3 seconds count
  • Used Niagara for some effects instead of cascade
  • Used GameplayTags for Weapons states.
  • Use UMG for floating Interaction Message (not sure if you wanted this or calculate using HUD)
  • Added some SFX and Visual animations when player pick up the Plasma Grenade
  • Added SFX and Visual VFX when Plasma Grenade "starts to vent its coolant" according to whats wiki says

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