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Simulation, collision detection & resolution, motion capture
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Simulation Technology, Nvidia
- Kirkland, WA
- https://ankachan.github.io/
- @AnkaHeChen
Highlights
- Pro
Pinned Loading
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Shortest-Path-to-Boundary-for-Self-Intersecting-Meshes
Shortest-Path-to-Boundary-for-Self-Intersecting-Meshes PublicCode for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes
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MeshFrame2
MeshFrame2 PublicAn open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.
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LBS-Deformation
LBS-Deformation PublicA C++ library that handles skeleton deformation via linear blend skinning(LBS)
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