Releases: AnnulusGames/LitMotion
Releases · AnnulusGames/LitMotion
v1.5.2
What's Changed
Bug fixes
- Fix: motion created on the editor being updated twice by @AnnulusGames in #42
Improvement
- Optimize: update runner by @AnnulusGames in #41
Full Changelog: v1.5.1...v1.5.2
v1.5.1
What's Changed
Breaking Changes
- Change: fallback for Scheduler when in edit mode by @AnnulusGames in #39
Improvement
- Change: MotionDispatcher hideFlags by @AnnulusGames in #40
Full Changelog: v1.5.0...v1.5.1
v1.5.0
What's Changed
Features
- Add: OnCancel by @AnnulusGames in #34
- Add: numeric type BindToText extension methods by @AnnulusGames in #35
- Add: multi-state support for BindWithState by @AnnulusGames in #36
- Add: ZString support by @AnnulusGames in #38
Improvements
- Improve: remove BindToText closures by @AnnulusGames in #37
Full Changelog: v1.4.0...v1.5.0
v.1.4.0
What's Changed
Features
- Add: UIToolkit extensions by @AnnulusGames in #28
- Add: VisualEffectGraph extensions by @AnnulusGames in #29
Breaking Changes
- Change: target null to exception by @AnnulusGames in #27
Improvements
- Add: missing summaries by @AnnulusGames in #30
- Remove: unnecessary csproj files by @AnnulusGames in #31
Full Changelog: v1.3.2...v1.4.0
v1.3.2
What's Changed
Bug fixes
- Fix: compilation error occurs when using Collections 1.5.1 by @AnnulusGames in #26
Full Changelog: v1.3.1...v1.3.2
v1.3.1
What's Changed
Bug fixes
- Fix: delay does not work when duration is 0 by @AnnulusGames in #24
- Fix: FixedString512Bytes MotionUpdateJob is not registered by @AnnulusGames in #25
Full Changelog: v1.3.0...v1.3.1
v1.3.0
What's Changed
Features
- Add: Punch and Shake motions by @AnnulusGames in #19
- Change: Bind extension methods to generics by @AnnulusGames in #20
- Add: WithRandomSeed for shake motion and string motion by @AnnulusGames in #22
Breaking Changes
- Change: IMotionAdapter argument to ref by @AnnulusGames in #21
- Change: cancel await when MotionHandle.Cancel() is called by @AnnulusGames in #23
Bug fixes
- Fix: combining await and WithOnError doesn't work by @AnnulusGames in #17
Full Changelog: v1.2.1...v1.3.0
v1.2.1
What's Changed
- Add: WithCancelOnError by @AnnulusGames in #13
- Fix: await MotionHandle does not complete when motion canceled by @AnnulusGames in #15
Full Changelog: v1.2.0...v1.2.1
v1.2.0
v1.1.1
What's Changed
- Remove unnecessary code. Avoid memory leak. by @Akeit0 in #6
- Fix: add version to MotionBuilder / MotionBuilderBuffer by @ruccho in #7
- Fix: stack overflow due to recursive call to Complete by @AnnulusGames in #9
New Contributors
Full Changelog: v1.1.0...v1.1.1