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Releases: AnnulusGames/LitMotion

v2.0.0

25 Dec 02:49
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What's New

For information on the new features in v2, please see What's new in v2 in the documentation.

What's Changed

Features

Changes

Bug fixes

Improvements

Full Changelog: v1.9.0...v2.0.0

v1.9.0

12 May 11:46
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Full Changelog: v1.8.0...v1.9.0

v1.8.0

29 Jan 06:12
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Features

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Improvements

Full Changelog: v1.7.2...v1.8.0

v1.7.2

28 Jan 00:51
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What's Changed

Bug fixes

  • Fix: TextMeshPro character motion issues by @AnnulusGames in #77
  • Fix: an exception sometimes occurs when creating a Shake motion when Burst is enabled by @AnnulusGames in #78

Improvements

Full Changelog: v1.7.1...v1.7.2

v1.7.1

27 Jan 08:20
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What's Changed

Features

Bug fixes

  • Change: clear List when CompositeMotionHandle Complete/Cancel. by @AnnulusGames in #67
  • Fix: the behavior of TextMeshPro character motions was unstable. by @AnnulusGames in #75

Improvements

Full Changelog: v1.7.0...v1.7.1

v1.7.0

17 Jan 12:24
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What's Changed

Features

Bug fixes

  • Fix: TrackingState leaks when an exception occurs in a callback by @AnnulusGames in #61

Improvements

Full Changelog: v1.6.3...v1.7.0

v1.6.3

16 Jan 07:09
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Bug fixes

Full Changelog: v1.6.2...v1.6.3

v1.6.2

16 Jan 06:27
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What's Changed

Breaking Changes

Bug fixes

  • Fix: StartTime is incorrect when creating motion on Editor by @AnnulusGames in #52
  • Fix: missing exception handling when canceling by @AnnulusGames in #54
  • Fix: OnCompleted of IObservable is not called when motion is canceled by @AnnulusGames in #57

Improvements

Full Changelog: v1.6.1...v1.6.2

v1.6.1

16 Jan 05:14
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Bug fixes

Full Changelog: v1.6.0...v1.6.1

v1.6.0

16 Jan 00:42
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Features

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New Contributors

Full Changelog: v1.5.2...v1.6.0