You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
No big deal, but loot hangs up too high on top of some buildings. Arma must grab some high loot position values.
It is called in SaltyDog.abramia\Functions\Waves\BLWK_fnc_spawnLoot.sqf.
I tried lowering:
#define LOOT_HOLDER_Z_BUFFER 0.1
to 0.5 but it is still too high.
Tried changing #define LOOT_HOLDER_CLASS "GroundWeaponHolder_Scripted" to groundWeaponSimulated but it breaks the loot. From what I can see, you are choosing the loot locations and then spawning the loot in these exact
spots. I am not sure how to get loot to fall to the ground. You are so much better at coding.
No big deal, but loot hangs up too high on top of some buildings. Arma must grab some high loot position values.
It is called in SaltyDog.abramia\Functions\Waves\BLWK_fnc_spawnLoot.sqf.
to 0.5 but it is still too high.
spots. I am not sure how to get loot to fall to the ground. You are so much better at coding.
To help me understand if I can get loot to fall:
Are you spawning the loot 1000m in the air & then placing it to the loot position?
Thanks for all the latest updates, love your work. Do extractions at the end of the mission work?
The text was updated successfully, but these errors were encountered: