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Documentation
Welcome to SimCovid Documentation!
You will find all the documentation for classes! The Project is split into 4 assemblies,
public class ModLoader : MonoBehaviour
For loading mods
Location: ModLoader.cs
public class Time
[Deprecated] Represents a time
Location: TimeModule.cs
public class Date
[Deprecated] Represents a date
Location: TimeModule.cs
public class _BootLoader : MonoBehaviour
Loads GameManager at the start of the application
Location: _BootLoader.cs
public class Airport
Represent an airport
Location: Airport.cs
[CreateAssetMenu(fileName = "New Airport", menuName = "Scriptable Objects/Airport")]
public class AirportSO : ScriptableObject
ScriptableObject represents an airport
Location: AirportSO.cs
public class AllStatesManager : MonoBehaviour
Handles all the states
Location: AllStatesManager.cs
public class CameraController : MonoBehaviour
Handles Camera movement
Location: CameraController.cs
[CreateAssetMenu(fileName = "New Core Game", menuName = "Scriptable Objects/CoreGameSO")]
public class CoreGameSO : ScriptableObject
ScriptableObject for the resources needed for a scenario
Location: CoreGameSO.cs
public class DataManager : MonoBehaviour
Manages data for a scenario
Location: DataManager.cs
public class DeathGeneration : MonoBehaviour
Generate death cases
Location: DeathGeneration.cs
public class DataManager : MonoBehaviour
Manages data for the game
Location: DataManager.cs