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If a controller has sensors, add configuration buttons similar to a control stick to the main view. The layout is based on a isometric 3D view with the regular XY axes and a diagonal Z axis. Add a JoySensor button for every direction to the JoySensor object and connect them to the "flashing" events. Add dummy methods for required JoySensor interfaces. Make all the QT connections in JoyTabWidgets as for a JoyControlStick. But I'm not sure for what checkSensorDisplay and checkSensorEmptyDisplay are really used. The new buttons have no function yet. Even though it is possible to map buttons to the sensor directions, but no events will be generated yet.
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