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apply lintian-provided spelling fixes #141

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10 changes: 5 additions & 5 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -217,17 +217,17 @@ Version 2.24.2

* Fixed bug with too many "emit propertyUpdated()"

* Splitted JoyButtonSlot class into JoyButtonSlotXml and the original
* Split JoyButtonSlot class into JoyButtonSlotXml and the original

* Created template class for JoyDPad and VDPad xml

* Splitted GameControllerDPad class into GameControllerDPadXml and the original
* Split GameControllerDPad class into GameControllerDPadXml and the original

* Replaced for loops with iterators and functional mappers

* Replaced for loops with hashiterators

* Added functions about vendor and product informations
* Added functions about vendor and product information

* Changed guid to uniqueID

Expand All @@ -253,7 +253,7 @@ Version 2.24.1

* Created smaller functions in part of classes

* Splitted part of classes into new xml classes
* Split part of classes into new xml classes

* Added com.github.juliagoda.antimicro.json for Flatpak (building and installation on Linux)

Expand All @@ -263,7 +263,7 @@ Version 2.24.1

* Changed if else to switch statements for int data types

* First preparation for unit tests (app splitted into library (antilib) and executable (antimicro))
* First preparation for unit tests (app split into library (antilib) and executable (antimicro))

* Updated calibration - reset old values during calibration startup

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4 changes: 2 additions & 2 deletions share/antimicrox/translations/antimicrox.ts
Original file line number Diff line number Diff line change
Expand Up @@ -329,7 +329,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../../src/aboutdialog.ui" line="375"/>
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand All @@ -343,7 +343,7 @@ Development of this program is not as high of a priority for me anymore. This is

As of May 24, 2016, this project has moved to https://github.com/AntiMicro/antimicro. As next, project has been continued since 2018 by juliagoda on antimicroX project. Additionally, project management has passed from Travis (Ryochan7) to the AntiMicro organization due to Travis having other interests and priorities.
</source>
<translation>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<translation>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand Down
2 changes: 1 addition & 1 deletion share/antimicrox/translations/antimicrox_br.ts
Original file line number Diff line number Diff line change
Expand Up @@ -202,7 +202,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../../src/aboutdialog.ui" line="375"/>
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand Down
2 changes: 1 addition & 1 deletion share/antimicrox/translations/antimicrox_br.ts.autosave
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
</message>
<message>
<location filename="../../../src/aboutdialog.ui" line="369"/>
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand Down
2 changes: 1 addition & 1 deletion share/antimicrox/translations/antimicrox_de.ts
Original file line number Diff line number Diff line change
Expand Up @@ -241,7 +241,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../../src/aboutdialog.ui" line="375"/>
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand Down
4 changes: 2 additions & 2 deletions share/antimicrox/translations/antimicrox_en.ts
Original file line number Diff line number Diff line change
Expand Up @@ -329,7 +329,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../../src/aboutdialog.ui" line="375"/>
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand All @@ -343,7 +343,7 @@ Development of this program is not as high of a priority for me anymore. This is

As of May 24, 2016, this project has moved to https://github.com/AntiMicro/antimicro. As next, project has been continued since 2018 by juliagoda on antimicroX project. Additionally, project management has passed from Travis (Ryochan7) to the AntiMicro organization due to Travis having other interests and priorities.
</source>
<translation>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<translation>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand Down
2 changes: 1 addition & 1 deletion share/antimicrox/translations/antimicrox_es.ts
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../../src/aboutdialog.ui" line="375"/>
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand Down
2 changes: 1 addition & 1 deletion share/antimicrox/translations/antimicrox_fr.ts
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../../src/aboutdialog.ui" line="375"/>
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand Down
2 changes: 1 addition & 1 deletion share/antimicrox/translations/antimicrox_it.ts
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../../src/aboutdialog.ui" line="375"/>
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held.
<source>&quot;juliagoda&quot; (since March, 2018) Wanting only to play my favourite old games that din&apos;t support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn&apos;t compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held.

&quot;Ryochan7&quot; (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall.

Expand Down
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