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Version 1.10

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@AntumDeluge AntumDeluge released this 22 Aug 21:15
· 54 commits to master since this release

Changes:

  • added method sounds:play_random
  • added "random" play button to tests
  • changed to require "prepend" to prefix sound files with "sounds_"
  • fixed inheriting "prepend" attribute when concatenating SoundGroup instances with arithmetic operator
  • added iSoundGroup object meant for use with sounds prefixed with "sounds_" only
  • fixed length of clock_tick so loops
  • deleted "node_place_metal" sounds duplicates of "node_dug_metal"
  • deleted some of the less useful compound groups
  • renamed sounds:
    • some "ar_fire sounds" to "ar_burst"
  • added sounds:
    • ar_burst
    • cicada
    • explosion
    • explosion_distant
    • explosion_scifi
    • fireworks
    • fireworks_pop
    • fuse_short
    • ghost
    • ghost_damage
    • ghost_death
    • helicopter
    • melee_hit
    • plasma_shot
    • scrape
    • shears
    • zombie_damage
    • zombie_growl