This plugin help you easy integrates multiple ad networks(admob, unity(4.23 or newer), vungle(4.23 or newer), chartboost(4.23 or newer)) for your game both Android and IOS same code, All features are available in C++ and Blueprint. this plugin automatic process ads reload and other detail, so you can easy use just call when you need.
There's two version of this plugin in marketplace, the free version have 2% ads traffic share, the pro version have no any ads traffic share.
Contact:feixuwu@outlook.com
Admob
Unity(4.23 or new version)
ChartBoost(4.23 or new version)
Vungle(4.23 or new version)
the EasyAds Pro allow the users to load and show ads wtih custom ad unit in code. this means you can use as many ad unit as you can, you are not limited can only use a single interstitial and a single rewarded video. here is the tutorial video:
open Editor->Project Setting, find EasyAds fill the ad unit:
in blueprint editor, when you want show show the ads, just call function "ShowBanner", "ShowInterstitial", "PlayRewardedVideo" ShowBanner:
ShowInterstitial:
PlayRewardedVideo:
Some times, you want to check if ads aviable, you can call "IsBannerReady", "IsInterstiralAdsReady", "IsRewardedVideoAdsReady"
IsBannerReady:
IsInterstiralAdsReady:
IsRewardedVideoAdsReady:
in level blueprint, on event BeginPlay call this function:
from the out debug message, you can find the error number, each number describle a reason:
Something happened internally; for instance, an invalid response was received from the ad server.
The ad request was invalid; for instance, the ad unit ID was incorrect.
The ad request was unsuccessful due to network connectivity.
The ad request was successful, but no ad was returned due to lack of ad inventory.
free version share 2% ads traffic, pro version have no any ads traffic share.