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close #63 Migrate all effects to fight module
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91 changes: 91 additions & 0 deletions
91
src/main/java/fr/quatrevieux/araknemu/game/fight/module/CommonEffectsModule.java
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package fr.quatrevieux.araknemu.game.fight.module; | ||
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import fr.quatrevieux.araknemu.core.event.Listener; | ||
import fr.quatrevieux.araknemu.data.constant.Characteristic; | ||
import fr.quatrevieux.araknemu.game.fight.Fight; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectsHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.Element; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.armor.HealOrMultiplyDamageHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.armor.ReduceDamageHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.armor.SpellReturnHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.characteristic.*; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.DamageHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.StealLifeHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.misc.PushStateHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.misc.RemoveStateHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.misc.SkipTurnHandler; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting.TeleportHandler; | ||
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/** | ||
* Module for register common fight effects | ||
*/ | ||
final public class CommonEffectsModule implements FightModule { | ||
final private Fight fight; | ||
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public CommonEffectsModule(Fight fight) { | ||
this.fight = fight; | ||
} | ||
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@Override | ||
public void effects(EffectsHandler handler) { | ||
handler.register(4, new TeleportHandler(fight)); | ||
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handler.register(91, new StealLifeHandler(Element.WATER, fight)); | ||
handler.register(92, new StealLifeHandler(Element.EARTH, fight)); | ||
handler.register(93, new StealLifeHandler(Element.AIR, fight)); | ||
handler.register(94, new StealLifeHandler(Element.FIRE, fight)); | ||
handler.register(95, new StealLifeHandler(Element.NEUTRAL, fight)); | ||
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handler.register(96, new DamageHandler(Element.WATER, fight)); | ||
handler.register(97, new DamageHandler(Element.EARTH, fight)); | ||
handler.register(98, new DamageHandler(Element.AIR, fight)); | ||
handler.register(99, new DamageHandler(Element.FIRE, fight)); | ||
handler.register(100, new DamageHandler(Element.NEUTRAL, fight)); | ||
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handler.register(140, new SkipTurnHandler(fight)); | ||
handler.register(950, new PushStateHandler(fight)); | ||
handler.register(951, new RemoveStateHandler()); | ||
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handler.register(79, new HealOrMultiplyDamageHandler()); | ||
handler.register(105, new ReduceDamageHandler()); | ||
handler.register(106, new SpellReturnHandler(fight)); | ||
handler.register(265, new ReduceDamageHandler()); | ||
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handler.register(111, new AddActionPointsHandler(fight)); | ||
handler.register(120, new AddActionPointsHandler(fight)); | ||
handler.register(168, new RemoveActionPointsHandler(fight)); | ||
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handler.register(78, new AddMovementPointsHandler(fight)); | ||
handler.register(128, new AddMovementPointsHandler(fight)); | ||
handler.register(169, new RemoveMovementPointsHandler(fight)); | ||
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handler.register(112, new AddCharacteristicHandler(fight, Characteristic.FIXED_DAMAGE)); | ||
handler.register(115, new AddCharacteristicHandler(fight, Characteristic.CRITICAL_BONUS)); | ||
handler.register(117, new AddCharacteristicHandler(fight, Characteristic.SIGHT_BOOST)); | ||
handler.register(118, new AddCharacteristicHandler(fight, Characteristic.STRENGTH)); | ||
handler.register(119, new AddCharacteristicHandler(fight, Characteristic.AGILITY)); | ||
handler.register(122, new AddCharacteristicHandler(fight, Characteristic.FAIL_MALUS)); | ||
handler.register(123, new AddCharacteristicHandler(fight, Characteristic.LUCK)); | ||
handler.register(124, new AddCharacteristicHandler(fight, Characteristic.WISDOM)); | ||
handler.register(126, new AddCharacteristicHandler(fight, Characteristic.INTELLIGENCE)); | ||
handler.register(138, new AddCharacteristicHandler(fight, Characteristic.PERCENT_DAMAGE)); | ||
handler.register(178, new AddCharacteristicHandler(fight, Characteristic.HEALTH_BOOST)); | ||
handler.register(182, new AddCharacteristicHandler(fight, Characteristic.MAX_SUMMONED_CREATURES)); | ||
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handler.register(116, new RemoveCharacteristicHandler(fight, Characteristic.SIGHT_BOOST)); | ||
handler.register(145, new RemoveCharacteristicHandler(fight, Characteristic.FIXED_DAMAGE)); | ||
handler.register(152, new RemoveCharacteristicHandler(fight, Characteristic.LUCK)); | ||
handler.register(154, new RemoveCharacteristicHandler(fight, Characteristic.AGILITY)); | ||
handler.register(155, new RemoveCharacteristicHandler(fight, Characteristic.INTELLIGENCE)); | ||
handler.register(156, new RemoveCharacteristicHandler(fight, Characteristic.WISDOM)); | ||
handler.register(157, new RemoveCharacteristicHandler(fight, Characteristic.STRENGTH)); | ||
handler.register(171, new RemoveCharacteristicHandler(fight, Characteristic.CRITICAL_BONUS)); | ||
handler.register(179, new RemoveCharacteristicHandler(fight, Characteristic.HEALTH_BOOST)); | ||
handler.register(186, new RemoveCharacteristicHandler(fight, Characteristic.PERCENT_DAMAGE)); | ||
} | ||
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@Override | ||
public Listener[] listeners() { | ||
return new Listener[0]; | ||
} | ||
} |
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