Scenecontrol: Fix wrapmode not serializing/deserializing #83
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name: Deploy for internal testing | |
on: | |
push: | |
branches: | |
- '**' | |
tags-ignore: | |
- '**' | |
workflow_dispatch: | |
jobs: | |
build: | |
name: Build for ${{ matrix.targetPlatform }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
targetPlatform: | |
- StandaloneLinux64 | |
- StandaloneWindows64 | |
- StandaloneOSX | |
steps: | |
- uses: actions/checkout@v2 | |
with: | |
fetch-depth: 0 | |
lfs: true | |
- name: Decrypt & extract secrets | |
run: ./decrypt_secret.sh | |
env: | |
SECRET_PASSPHRASE: ${{ secrets.ENCRYPTED_FILE_SECRET_PASSPHRASE }} | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: | |
Library-${{ matrix.targetPlatform }}-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: | | |
Library-${{ matrix.targetPlatform }}- | |
Library- | |
- uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
targetPlatform: ${{ matrix.targetPlatform }} | |
buildName: ArcCreate | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: Build-${{ matrix.targetPlatform }} | |
path: build/${{ matrix.targetPlatform }} | |
buildForAndroidPlatform: | |
name: Build For Android Platform | |
runs-on: ubuntu-latest | |
steps: | |
- uses: jlumbroso/free-disk-space@v1.2.0 | |
- uses: actions/checkout@v2 | |
with: | |
fetch-depth: 0 | |
lfs: true | |
- name: Decrypt & extract secrets | |
run: ./decrypt_secret.sh | |
env: | |
SECRET_PASSPHRASE: ${{ secrets.ENCRYPTED_FILE_SECRET_PASSPHRASE }} | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: | |
Library-Android-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: | | |
Library-Android- | |
Library- | |
- uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
targetPlatform: Android | |
androidExportType: androidAppBundle | |
androidKeystoreName: arccreate | |
androidKeystoreBase64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }} | |
androidKeystorePass: ${{ secrets.ANDROID_KEYSTORE_PASS }} | |
androidKeyaliasName: ${{ secrets.ANDROID_KEYALIAS_NAME }} | |
androidKeyaliasPass: ${{ secrets.ANDROID_KEYALIAS_PASS }} | |
androidTargetSdkVersion: AndroidApiLevel34 | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: build-Android | |
path: build/Android | |
releaseToGooglePlay: | |
name: Release to the Google Play Store | |
runs-on: ubuntu-latest | |
needs: buildForAndroidPlatform | |
env: | |
GOOGLE_PLAY_KEY_FILE: ${{ secrets.GOOGLE_PLAY_KEY_FILE }} | |
GOOGLE_PLAY_KEY_FILE_PATH: | |
${{ format('{0}/fastlane/google-fastlane.json', github.workspace) }} | |
ANDROID_BUILD_FILE_PATH: ${{ format('{0}/build/Android/Android.aab', github.workspace) }} | |
ANDROID_PACKAGE_NAME: ${{ secrets.ANDROID_PACKAGE_NAME }} | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
- name: Download Android Artifact | |
uses: actions/download-artifact@v2 | |
with: | |
name: build-Android | |
path: build/Android | |
- name: Add Authentication | |
run: echo "$GOOGLE_PLAY_KEY_FILE" > $GOOGLE_PLAY_KEY_FILE_PATH | |
- name: Set up Fastlane | |
uses: ruby/setup-ruby@v1 | |
with: | |
ruby-version: 3.2 | |
bundler-cache: true | |
- name: Upload to Google Play Internal | |
uses: maierj/fastlane-action@v3.0.0 | |
with: | |
lane: 'android internal' | |
- name: Cleanup to avoid storage limit | |
if: always() | |
uses: geekyeggo/delete-artifact@v1 | |
with: | |
name: build-Android | |
buildForiOSPlatform: | |
name: Build for iOS | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Decrypt & extract secrets | |
run: ./decrypt_secret.sh | |
env: | |
SECRET_PASSPHRASE: ${{ secrets.ENCRYPTED_FILE_SECRET_PASSPHRASE }} | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-iOS | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: | |
Library-iOS-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: | | |
Library-iOS- | |
Library- | |
- uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
targetPlatform: iOS | |
buildName: ArcCreate | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: build-iOS | |
path: build/iOS | |
releaseToAppStore: | |
name: Release to the App Store | |
runs-on: macos-latest | |
needs: buildForiOSPlatform | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v2 | |
- name: Download iOS Artifact | |
uses: actions/download-artifact@v2 | |
with: | |
name: build-iOS | |
path: build/iOS | |
- name: Fix File Permissions and Run fastlane | |
env: | |
APPLE_CONNECT_EMAIL: ${{ secrets.APPLE_CONNECT_EMAIL }} | |
APPLE_DEVELOPER_EMAIL: ${{ secrets.APPLE_DEVELOPER_EMAIL }} | |
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }} | |
MATCH_REPOSITORY: ${{ secrets.MATCH_REPOSITORY }} | |
MATCH_DEPLOY_KEY: ${{ secrets.MATCH_DEPLOY_KEY }} | |
MATCH_PASSWORD: ${{ secrets.MATCH_PASSWORD }} | |
APPSTORE_ISSUER_ID: ${{ secrets.APPSTORE_ISSUER_ID }} | |
APPSTORE_KEY_ID: ${{ secrets.APPSTORE_KEY_ID }} | |
APPSTORE_P8: ${{ secrets.APPSTORE_P8 }} | |
IOS_BUILD_PATH: ${{ format('{0}/build/iOS/ArcCreate', github.workspace) }} | |
IOS_BUNDLE_ID: com.Arcthesia.ArcCreate | |
PROJECT_NAME: ArcCreate | |
run: | | |
ls $IOS_BUILD_PATH | |
eval "$(ssh-agent -s)" | |
ssh-add - <<< "${MATCH_DEPLOY_KEY}" | |
find $IOS_BUILD_PATH -type f -name "**.sh" -exec chmod +x {} \; | |
bundle install | |
bundle exec fastlane ios beta | |
- name: Cleanup to avoid storage limit | |
if: always() | |
uses: geekyeggo/delete-artifact@v1 | |
with: | |
name: build-iOS |