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unit de evolution upon death
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
So, with the new "units change into other units upon promotion" feature, would it be possible to also have those same units de-evolve when killed?
Or even have it as a seperate logic?
to explain, unit 1 is killed, and becomes unit 2, who is killed and becomes unit 3, who is killed and stays dead, ala a zombie/mummy, becoming weaker each time.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Bug Importer/bug-importer
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad