This is a test project about DirectX 11.
##Description This project is written by C++ and DirectX 11 Graphic Lib.Inside,mesh is read and translated by a C++ lib, tiny_obj_reader.
##Files Structure
Application class ----it is a class which control WinAPI and Device class.
Device class---------it contains D3D Object and various of Devcie ,for example Camera,Mesh,Timer,etc.
Camera class--------it contains Camera Controller and Input class.
Input class----------it contains DirectInput Device .
Mesh2 class-------- it uses inherit tiny_obj_reader lib to get vertex and index data of Model.
Model class---------it contains Mesh2 data and translate it to VertexType array data or WORD array data.
pixel.fx--------------| there are shader files for Model class.
vert.fx
gpixel.fx------------|there are shader files for Grids Class.
gvert.fx
Path/model/-------|this is a path store model obj data.
##supplementary this project configure is a absolute path(DXSDK LIB),so you will reconfigure it if you will run it in your own computer.