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Updated changelog
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CreepPork committed Dec 2, 2017
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Expand Up @@ -20,6 +20,10 @@ V.0.1.0 (Not Released - In Progress)
* Change: Advanced CAS module now attaches to an object.
* Change: Custom Modules have been reduced to 50 (0 to 49).
* Change: Added different types of new module icons. #165
* Change: Execute code panel will always appear in singleplayer.
* Change: Deep Copy and Paste retains, goggles, ranks, faces, voices, voice pitches, names, name callsigns and skills.
* Change: Deep Copy and Paste assigns dynamic loadout weapons if possible to the gunner.
* Change: Deep Copy and Paste retains fuel for vehicles.
* Feature: Object rotation module. #151
* Feature: Data Link and Radar Emission controls for AI vehicles. #77
* Feature: TFAR Set frequency module. #156
Expand All @@ -35,6 +39,7 @@ V.0.1.0 (Not Released - In Progress)
* Feature: Launch Countermeasures now can work with tanks, cars, boats, helicopters. #161
* Feature: Option to toggle the Engine in Vehicle's attribute options.
* Feature: Added module to spawn fire under the Spawn Effects tab. #137
* Feature: Zeus eagle and "Player has ascended as Zeus" notifications have been removed when using the Hide Zeus module.
* Fix: Wrong localization string for Create LZ module.
* Fix: Group names are now broadcasted to all players. #153
* Fix: Ammo slider now assigns weapons to the last selected weapon owner. #116 and #128
Expand All @@ -53,6 +58,7 @@ V.0.1.0 (Not Released - In Progress)
* Fix: Toggle Lamps module now works in a dedicated server environment. #152 and #155
* Fix: Set Date module would spam .rpt log.
* Fix: Switch Unit module now retains voices and faces. #157
* Fix: Debug console now works if debug console is enabled for specific players by UID. #187
* Code optimization, cleanup and fixes - #163 and #181 - Thanks to Victor9401, Dedmen and NeilZar!

V.0.0.9c
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