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* Apply inventory bug fix

* Update change log

* Update version

* Update changelog and credits

* Remove script_component.hpp include

* Update version

* Deprecation

* Add link to ZEN

* Update README.md

* Change title for EOL

Co-authored-by: Ralfs Garkaklis <ralfs@garkaklis.com>
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Kexanone and CreepPork authored Feb 4, 2020
1 parent 0e7f836 commit e217ad7
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#include "script_component.hpp"
/*
* Author: Tuupertunut
* Returns all turret paths for a vehicle including the driver turret.
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50 changes: 50 additions & 0 deletions @AresModAchillesExpansion/changelog.md
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Expand Up @@ -9,6 +9,56 @@ X.X.X

Our versioning follows the guidelines set by [Semantic Versioning 2.0](https://semver.org/).

## Change log
### v1.3.0
#### Modules
##### New
* Immersive Heal (by @ServiusHack). #386
##### Revised
* Copy Mission SQF:
- Feature: Marker text for Copy Mission SQF Module. #436
* Damage Buildings:
- Feature: Option to disable transition effects. #437
* Patrol Module:
- Feature: Added select units option. #439
- Change: Rewritten. #439
* Surrender:
- Rewritten. #466
* Suppressive Fire:
- Slow down burst and semi-auto suppressive fire rates (by @bovine3dom). #476
* Reinforcement:
- Fix: Conflict with ACEX HC (by @ampersand38). #479
* Music:
- Feature: Alphabetic sorting for tracks. #483
- Feature: Added music resume if a previous track was playing. #483
* Ambient Animation:
- Feature: Add more animations (by @SDTheCyanWyan). #485
* Medical Modules:
- Feature: Add support for Farooq's Revive (@ServiusHack). #386
- Fix: Compatibility with ACE 3.13.0 medical rewrite (by @DeliciousJaffa). #517
* Advanced CAS:
- Change: Limit Blackfish's 105mm rate of fire in CAS strikes (by @LorenLuke). #516
#### Key-bindings/mouse
##### New
- Added hotkey for chatter module. #447
#### Attribute windows
##### Revised
* Fix: Flag accessory not working for double quotes. #467
* Change: Rework ammo attribute. #453
* Change: Rework pylon loadout attribute. #454
* Change: Rework inventory attribute. #455
#### Languages
* Updated: Russian (by @unhappytroll). #443
* Added: Spanish(by @corp0). #445
#### Other
* Fix: Parachutes don't spawn for disabled simulation objects. #457

## Change log
### v1.2.2
#### Attribute windows
##### Revised
* Fixed inventory attribute after latest Arma update. #488

## Change log
### v1.2.1
#### Modules
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32 changes: 23 additions & 9 deletions @AresModAchillesExpansion/credits.md
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Expand Up @@ -25,23 +25,30 @@ Below you can find all the authors and contributors to Ares and Achilles.

### Other Contributors:
* 10Dozen
- For improving and fixing the search bar for the creation tree (dzn Zeus Search Patch).
- For improving and fixing the search bar for the creation tree (dzn Zeus Search Patch).
* ampersand38
- For fixing a conflict between ACEX HC and the reinforcement module.
* bovine3dom
- For slowing down burst and semi-auto suppressive fire rates.
* CoxLedere
- Available factions fix;
- Dynamic loadout bug fix.
* Dedmen
- For complaining at how terribly we write code and help us out to fix it.
* DeliciousJaffa
- Fixing code issues.
- Fixing code issues.
- Making medical modules compatible with the ACE 3.13.0 medical rewrite.
* Grezvany13
- Several contributions and support.
* LorenLuke
- Limiting Blackfish's 105mm rate of fire in CAS strikes.
* MaliceGFS
- Change abilities fixes.
- Code refactoring.
- Different types of hints.
- Spelling fixes.
* MikeCzer
- Design of Achilles logo.
- Design of Achilles logo.
* NeilZar
- Code optimization, refactoring
- General support.
Expand All @@ -52,6 +59,11 @@ Below you can find all the authors and contributors to Ares and Achilles.
- Eden compatibility of compositions.
* SamLex
- Fast rope waypoint detects if Advanced Rappelling is loaded on the server.
* SDTheCyanWyan
- Added more ambient animations.
* ServiusHack
- Author of immersive heal module.
- Added support of Farooq's Revive to medical modules.
* Shukari
- Available factions bug fix.
* Talya
Expand All @@ -74,7 +86,7 @@ Below you can find all the authors and contributors to Ares and Achilles.
* Fast-roping waypoint integrates code from ACE3 (by ACE team) and Advanced Rappelling (by Duda)
* IED and suicide bomber based on MCC (by shay_gman)
* Nuke script ported from Arma 2 (by Moerderhoschi)
- http://www.armaholic.com/page.php?id=23963
- http://www.armaholic.com/page.php?id=23963
* Some curator display and module functions/configs (by BIS)
* The breach feature implementation is inspired by Sushi and Jarhead's Breach Script (although, the only directly adapted code is the breach stun function)
- http://www.armaholic.com/page.php?id=30573 and http://www.armaholic.com/page.php?id=25202
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All of these icons are licensed under Creative Commons Attribution license.
* Advanced CAS (by MikeCzer)
* Atomic Bomb (by Bluetip Design)
- https://thenounproject.com/search/?q=nuke&i=344485
- https://thenounproject.com/search/?q=nuke&i=344485
* Create IED module icon (by IYIKON)
- https://thenounproject.com/icon/1242665/
* Engine icon (by Alvaro Molero)
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* USS Freedom module icon (by Salaidinovich)
- https://thenounproject.com/icon/1201287/
* USS Liberty module icon (by Robert A. Di Ieso)
- https://thenounproject.com/term/ship/659581
- https://thenounproject.com/term/ship/659581

## Translations
* French
- oOKexOo
- Revo78
* German
- ItsNoirLime
- ItsNoirLime
- KiritoKun223
- oOKexOo
- shukari
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- Victor9401
- unhappytroll
* Simplified Chinese
- Nercon
- Nercon
* Spanish
- corp0
* Traditional Chinese
- GodofMonkeys
- GodofMonkeys
8 changes: 4 additions & 4 deletions @AresModAchillesExpansion/mod.cpp
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name = "Achilles (1.2.1)";
name = "Achilles (1.3.0)";
picture = "\achilles\data_f_achilles\pictures\Achilles_Icon_005.paa";
author = "ArmA 3 Achilles Mod Inc.";
description = "Achilles (1.2.1)";
description = "Achilles (1.3.0)";
logo = "\achilles\data_f_achilles\pictures\Achilles_Icon_005.paa";
logoSmall = "\achilles\data_f_achilles\icons\icon_achilles_small.paa";
logoOver = "\achilles\data_f_achilles\pictures\Achilles_Icon_005.paa";
tooltip = "Achilles (1.2.1)";
tooltip = "Achilles (1.3.0)";
tooltipOwned = "Achilles Owned";
actionName = "Website";
action = "https://github.com/ArmaAchilles/AresModAchillesExpansion";
overview = "<t color='#d1111c'>Achilles</t> is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.<br /><br /><t color='#d1111c'>Achilles</t> started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come!";
overviewPicture = "\achilles\data_f_achilles\pictures\Achilles_Icon_005.paa";
overviewText = "Achilles (1.2.1)";
overviewText = "Achilles (1.3.0)";
5 changes: 5 additions & 0 deletions README.md
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</a>
</p>

## DEPRECATION NOTICE
**ACHILLES IS NO LONGER UNDER ACTIVE DEVELOPMENT BY THE CORE DEV TEAM. PLEASE CHECK OUT [ZEUS ENHANCED (ZEN)](https://github.com/zen-mod/ZEN) INSTEAD.**
**NOTE THAT YOU CAN STILL CREATE PULL REQUESTS, WHICH WILL BE BUNDLED AND RELEASED AS UPDATES IF ACCEPTED.**

## Description
**Achilles** is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.

**Achilles** started as an expansion to [Ares](https://github.com/astruyk/Ares) mod, which was created by [Anton Struyk](https://github.com/astruyk). Achilles became the _de facto_ successor to Ares at the point the latter was no longer updated. Achilles has already grown into a _splendid_ project, but new additions are still to come!
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