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Tripple loading Zeus interface timeouts #27
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Basically since 0.0.3 the initialization of Achilles has become quite nasty. I had to do it that way in order to get Achilles working properly on vanilla Zeus map which would normally not allow custom client side Zeus add-ons. Possible duplicate of #19 |
And some light quick dirty fix if we use achilles with custom everything ? Addon on server and custom zeus mission. We would need to rollback, and we quite like the other added stuff in 0.0.3. |
If you don't mind about a modified version of Achilles without bikey, I can provide you one. |
I will just sign it myself, or if you would be so kind, sign it for me with new disposable key ? |
I will release the modified version including bikey on github by tomorrow. |
Great, it is quite unusable now, it freezes game for everyone on server when someone is opening zeus interface for the first time and for a quite long time. |
We have the same problem, I'd appreciate a modified version, too - we don't need Zeus on vanilla zeus missions (I guess the majority of those using this mod don't). Is the modified version already up? I couldn't find anything under https://github.com/oOKexOo/AresModAchillesExpansion/releases Maybe it would be an option to release the "modified" version as the standard version and the "vanilla Zeus mission" compatibility as an addon? |
It is a new branch, pbos also there https://github.com/oOKexOo/AresModAchillesExpansion/archive/(CED.0.0.4).zip |
Thanks a lot. |
@oOKexOo I tested it and people no longer complain, so I guess its safe to asume it works. Thanks for resolving this quickly. |
Will you provide an "init-improved" version for all releases from now on? |
@Arcanum417 @TheConen |
Can you add detection for the vanilla Zeus maps so it only does the workaround for those specific mission files? |
My intended approach goes in a similar direction, but is more general. I basically want to detect whether the modules which are responsible for the need of a workaround are present in the mission. |
Should be much better in V.0.0.5, since CED init optimization was integrated. |
Worked with CED version just fine. Now upgraded to V.0.0.5A and its back. Addon running on client and server custom mission with just Game master modules (no Game mode module present) and its still loading zeus interface quite longer and a few times. @oOKexOo |
Hm, that's odd. I have to think about a CED version for 0.0.5. |
Sorry, it looks like it is fixed now, missmatch on my side.
…On Tue, Jan 17, 2017, 18:18 Kex ***@***.***> wrote:
Hm, that's odd. I have to think about a CED version for 0.0.5.
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Thx for the report. So we can finally close that chapter. |
When a zeus first time loads the interface (entities on mission start, units on pressing z) it looks like it loads, unloads loads a black screen with system cursor only (freezes game) and if client has a good enough pc it iwll load zeus interface second time and it works. But for some people it will freeze game for so long, that battleye kicks them with timeout. Happens on last version. Used Alpha 0.0.3c before and worked fine (still loads zeus 2 times but without this long freeze and blackscreen)
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