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Ares Achilles Expanison - Alpha 0.0.3c

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@Kexanone Kexanone released this 27 Aug 16:09
  • Change: Heavily reorganized scripts and compartmentalized pbo similar to vanilla add-ons. This might lead to unintented losses of some functionalities (please report!)
  • Change: Optimized the way the add-on is initialized
    • No script runs at all when player is not Zeus.
    • Loading of modules is now directly coupled with the Zeus Display.
  • Change: Russian translation extended (by Igor Nikolaev).
  • Change: Warning message in case Ares is loaded too.
  • Change: Save SQF Module is now based on world positions (not final yet!!!)
  • Change: Replaced BIS_fnc_destroy City by the Achilles function in the earthquake module.
    • (Fix: earthquake undid previous destruction)
  • Feature: Create Advanced Compositions: Now supports turrets
  • Feature: Options for suppresive fire module (Stance, Fire Mode, time)
  • Feature: Surrender with Apex Progress Bar Action and more options
  • Feature: Create Intel now supports Apex Progress Bar Action
    • many new options are possible e.g. hacking laptop/get intel from enemy unit/pick up intel or whatever
  • Feature: Option to teleport zeus instant in teleport player module
  • Feature: toggle destroy buildings for earthquake
  • Feature: Transfer ownership module (allows transfering units/objects to server)
  • Fix: Intels could not be properly edited
  • Fix: RHS reinforcements were broken due to renaming of Vehicle Classes in the last RHS update
  • Fix: Switch player side was broken
  • Fix: Several functionalities did not work on non-local units (e.g. players):
    • "LEFT CTRL + G" - eject
    • Ambient Animations
    • Note: The functionalities should now even work on players.
  • Fix: Spawn Light Source and Peristent Smoke Pillar did work for clients without Achilles
  • Fix: Injury Module (Vanilla Version): random option led to death with high probabilty
  • Fix: Script errors caused by canceling selection option
  • Fix: Compositions were not accessible in Eden editor (fixed by S. Crowe)
  • Fix: Custom Modules could not be added in mission init phase (e.g. init.sqf)
  • Fix: Units could not properly have a seat on chairs from advanced compositions
  • Fix: Animal Category is back, although it will be replaced as soon as the new animal spawn module is finished
  • Fix: ERROR IN FIELD MANUAL: Wrong hotkey for Deep Copy/Paste
  • Fix: Flagpole teleporter did not account for height.
  • Fix: There were several bugs in case custom add-ons were not unlocked for Zeus
    • Could not move and delete target logics
    • Ares modules were not avaiable in recent modules
  • Fix: Error message was missing when fire support modules had a lack of possible targets