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Ares Achilles Expanison - Alpha 0.0.7

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@Kexanone Kexanone released this 01 May 20:25
· 750 commits to master since this release
  • Change: ACE injury module: Adjusted damage levels.
  • Change: Removed side restriction for vanilla CAS modules.
  • Change: Radial searches are now conducted in 2D (ignoring z) instead of 3D (e.g. damage buidlings).
  • Change: All dialog windows are movable now.
  • Change: Module "Hint" makes use of "MESSAGE" control type.
  • Change: Forced advanced hint window for selection option.
  • Change: Cargo Attributes: Larger dialog window.
  • Change: Replace icon for CAS Target.
  • Change: Replace waitUnit delete by "deleted" event handler (e.g. advanced compositions).
  • Feature: Make object invincible module.
  • Feature: Suppressive fire module: Line-up is now an option and no longer handled automatically.
  • Feature: ACE injury module: injury types, pain level, blood volume and hearth rate.
  • Feature: Add/remove Zeus objects can now handle simple objects (EXPERIMENTAL - DO NOT YET SUPPORT FEATURES SUCH AS COPY/PASTE, ADV. COMPOSITIONS, SAVE MISSION SQF, ...).
  • Feature: Show config and animation viewer modules.
  • Feature: Vehicle garage from Eden editor.
  • Feature: Create TPs: Custom names can be given to teleport flags.
  • Feature: Hint Module: Support XML syntax (allows including images).
  • Feature: Recovered vanilla CAS bomb strike module (dunno why it was hidden).
  • Feature: Vanilla CAS modules: Implemented general config solution => support any 3rd party add-on.
  • Feature: Implement additional ambient animations (see comment by [GHC] RandomMusic).
  • Feature: Set date module.
  • Feature: Attribute window for light sources: RGB, radius and attenuation.
  • Feature: "Lock door" module (including breach option, inspired by Sushi Breach Script).
    Went missing in previous versions: Instant occupation does distribute large group (>8 members) on different buildings (@Grezvany13).
  • Fix: ACE injury module: Untreatable unconsciousness.
  • Fix: Suppressive fire module: Did not work for non-local units.
  • Fix: Add/remove Zeus objects: Exclude curator module from being added to Zeus interface.
  • Fix: Locality issue with vectordir and -up changes (e.g. Spawn Advanced Compositions).
  • Fix: Pressing attribute buttons (e.g. arsenal) undid changes of attributes in the main window.
  • Fix: Effect modules were placed by setVehiclePosition algorithm (inaccurate position).
  • Fix: Punishment module was missing.
  • Fix: Force AI to chute: Exception handling for units that already have a chute was missing.
  • Fix: Syntax error in dynamic dialog cfg (fixed by @shukari)
  • Fix: Missing error message for modules such as "Hava a seat".