Skip to content

Releases: ArnoAnsems/CatacombGL

CatacombGL 0.4.1 Beta

11 Jan 20:55
Compare
Choose a tag to compare
CatacombGL 0.4.1 Beta Pre-release
Pre-release

New in this release:

  • Added option for auto fire. Thanks to Master O for the suggestion. When auto fire is enabled, keeping the fire button pressed will automatically fire four projectiles per second. This is not part of the original gameplay and therefore disabled by default. But it might help in reducing stress on the finger by preventing excessive clicking.
  • Fix: mouse sensitivity issues, as the mouse speed was affected by frame rate and way too sensitive at quick turns. Reported by @pagb666 and Jello.
  • Fix: mouse buttons X1 and X2 can now be assigned to actions. Thanks to Jello for reporting the issue and playtesting the fix.
  • Fix: part of the hand graphic in Catacomb 3D could be visible underneath the statusbar in windowed mode.

CatacombGL 0.4.0 Beta

02 Jan 20:39
Compare
Choose a tag to compare
CatacombGL 0.4.0 Beta Pre-release
Pre-release

New in this release:

  • Support for Catacomb 3D: The Descent! All levels and monsters are present. Requires the Catacombs Pack.
  • Added PC Speaker emulation, which was realized by integrating the sound code of the Reflection Keen source code.
  • Fix: crash on some systems due to accidently creating the OpenGL context twice. Reported by Technopeasant.
  • Fix: changed the tic rate from 60 to 70 Hz.
  • Various other fixes.

CatacombGL 0.3.0 Alpha

23 Aug 19:46
Compare
Choose a tag to compare
Pre-release

New in this release:

  • Support for the Catacomb Apocalypse! All levels and monsters are present. Requires the Catacombs Pack.
  • Lowered the minimum mouse sensitivity, to allow for slower mouse movement. Suggested by DoomN00b.
  • Fix: the level warp dialog now also accepts input from the numerical keypad.
  • Fix: various memory leaks were resolved with help from the Dr. Memory tool.
  • Fix: some keyboard keys could not be mapped in the controls menu. Reported by DoomN00b.
  • Fix: non-ASCII characters were not shown, as reported by DoomN00b. This was a limitation of the font from the original games. The font is now extended with many non-ASCII characters, like for example 'æ' and 'ß'.

CatacombGL 0.2.1 Alpha

14 May 19:35
Compare
Choose a tag to compare
Pre-release

New in this release:

  • The game now creates a log file at %appdata%\CatacombGL\CatacombGL_log.txt. The log file can also be viewed in-game via the tilde (~) key.
  • Fix: there was a buffer overflow during initialization of the location names, which could randomly crash the game shortly after starting it.
  • Fix: the hand of the player was not shown in the Catacomb Abyss Shareware.
  • Various other fixes.

CatacombGL 0.2.0 Alpha

31 Mar 20:59
Compare
Choose a tag to compare
Pre-release

New in this release:

  • Support for the Catacomb Armageddon! All levels and monsters are present. Requires the Catacombs Pack.
  • Game selection screen with the option to manually browse to a folder with game data. Suggested by Master O.
  • Support for x64 builds. Implemented by Arsen "Honeybunch" Tufankjian.
  • Support for full screen and borderless windowed mode.
  • In game help screens. Accessible via the F1 key.
  • Customizable player turn speed. Suggested by doomjedi.
  • Customizable player run button. By default, the run button is not bound to any key, since the original games did not support running. Suggested by doomjedi and Tricob.

CatacombGL 0.1.0 Alpha

10 Sep 19:49
f1c75c9
Compare
Choose a tag to compare
Pre-release

Initial release. This source port is currently a work-in-progress and as such in the alpha development phase. Some functionality has yet to be implemented and existing functionality was only tested on a very limited set of test systems. However, with the current version it is possible to play through the entire game, as all levels, monsters and bonus items are present and functional.