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Releases: ArnoAnsems/CatacombGL

CatacombGL 0.5.7 Beta

04 Jan 22:04
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CatacombGL 0.5.7 Beta Pre-release
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New in this release:

  • Fix: prevent crash when taking certain exit portals, such as the exit portal that takes the player from The Warrens (level 14) to Access Floor (level 9) in Catacomb 3D. Reported by @DEA1HYT.
  • Fix: in the folder selection window, hide inaccessible folders to prevent a crash when selecting such a folder.

CatacombGL 0.5.6 Beta

27 Nov 22:03
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CatacombGL 0.5.6 Beta Pre-release
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New in this release:

  • Added an option to place the camera position slightly behind the player, as seen in the original DOS games. The default camera position is still centered on the player. Suggested by @NY00123 , @Blzut3 and WhiteMagicRaven.
  • Added configuration variables WindowedScreenWidth and WindowedScreenHeight, which can be used to set the initial screen resolution in windowed mode. These variables have to be set via the configuration file, since they are not included in the menu. The default is 800 x 600. Suggested by @TheKins.
  • Integrated the latest audio backend from ReflectionHLE.
  • Fix: prevent music playback from interfering with sound effects in the Catacomb Adventure series. Reported by @NY00123.
  • Fix: switch off the music when opening the menu via the F2, F3 or F4 keyboard keys in the Catacomb Adventure series. Reported by @NY00123.
  • Fix: allow for two default keyboard keys to be bound to a single action.

CatacombGL 0.5.5 Beta

21 Aug 19:00
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CatacombGL 0.5.5 Beta Pre-release
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New in this release:

  • Support for command line parameters was implemented by @wcapes. See the readme file for a list of commands.
  • The sticky walls in Catacomb 3-D are now configurable. Suggested by ivfall on Mastodon.
  • Music playback can now be enabled in the Catacomb Adventure Series. The music track is "Too Hot to Handle" by Bobby Prince, which is the same track as used in Catacomb 3-D. The track was already present in the game data of the Catacomb Adventure Series, but not used until now. Suggested by taufan99.
  • The Windows binaries are now built with Microsoft Visual Studio 2022 Community Edition.
  • Upgraded SDL2 to version 2.30.6.
  • The instructions for compiling CatacombGL on Linux using CMake were simplified by @arrowgent.
  • Fix: Linux compilation errors were fixed by @SymenMulders and @bdnugget.
  • Fix: the automap player marker now has a contrasting color when the floor is white or yellow. Reported by youtuber MadJak91.
  • Fix: in the Catacomb Adventure Series, as was seen in the original DOS games, the damage of player shots is round off in novice mode. Reported by youtuber MadJak91.
  • Fix: prevent key bindings from being overwritten by the default values. Reported by vermian.

CatacombGL 0.5.4 Beta

30 Dec 20:56
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CatacombGL 0.5.4 Beta Pre-release
Pre-release

New in this release:

  • Support for Linux was added through the hard work of @GoGoOtaku, who in the process also did the migration to CMake. Additional testing was performed by @NY00123 (Ubuntu), @Alyxx88 (Linux Mint) and @alessioscand (RaspberryPi). The functionality to auto-detect the default location of the GOG Catacombs Pack in the Wine folder was suggested by @stuaxo.
  • Fix: close cheat dialog when ESC is pressed. Reported by NY00123.
  • Fix: do not split help screen with black bar. Reported by NY00123.
  • Fix: border flash color should be magenta in Catacomb 3-D. Reported by NY00123.

CatacombGL 0.5.3 Beta

28 Aug 16:48
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CatacombGL 0.5.3 Beta Pre-release
Pre-release

New in this release:

  • Added emulation of the CRT overscan border. This border can flash when the player gets hit, when destroying an item or when approaching a fake wall. Suggested by @NY00123, dosnostalgic and DiscussMetalDan.
  • Added monster, secret and item statistics to the automap (excluding legacy mode). Suggested by yasagani and Mech4Gaming.
  • By default the automap has a black background color. However, when the floor color is also black, the automap will now use dark gray as the background color. This helps in making a distinction between explored and unexplored areas. Suggested by Mech4Gaming.
  • Added the status messages "Damaging blows" and "Curing".
  • A popup is now shown briefly when a game is saved.
  • Various fixes.

CatacombGL 0.5.2 Beta

26 Apr 21:08
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CatacombGL 0.5.2 Beta Pre-release
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New in this release:

  • Fix: prevent empty save and load menu when no saved games available. Reported by Azuris.

CatacombGL 0.5.1 Beta

24 Apr 21:25
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CatacombGL 0.5.1 Beta Pre-release
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New in this release:

  • Added the "Demo" to the Catacomb Abyss shareware. The demo is a slideshow that originally served as a preview of the Catacomb Adventure series. It can be accessed via the menu or by pressing F10 in the opening screen.
  • Added the "Hints & Solutions" to the Catacomb Adventure series. The Hints & Solutions is a slideshow with top down maps of each level. It is only available in the GOG Catacombs Pack, so not in the shareware version. It can be accessed via the menu.
  • Adapted and improved the menu.
  • Added the option "Prevent softlock", to work around design flaws that can prevent the player from completing a level. Currently this impacts only the first level of Catacomb Armageddon. When enabled, upon entering the level a key and a door will change color.
  • Fix: pause chest pickup when menu, automap or scroll is displayed. Reported by @NeonVortex.
  • Fix: hide Catacomb 3D destructible walls on the top-down automap. Reported by @NY00123.
  • Fix: in the Catacomb 3D warp cheat, start level numbering at 1. Reported by NY00123.
  • Fix: resume music when closing the menu on automap or cheat dialog. Reported by NY00123.
  • Fix: in the Catacomb Adventure series, draw the statusbar numbers with tiles i.s.o. the regular font.
  • Fix: moved the central dot of the crystal sphere (radar), such that it matches with the original DOS game.
  • Fix: prevent mouse stutter when VSync is disabled. This bug was spotted in a recorded stream of Artyom Havok.
  • Fix: do not use potions when player health is already at 100. Reported by @coldner.

CatacombGL 0.5.0 Beta

19 Dec 21:14
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CatacombGL 0.5.0 Beta Pre-release
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New in this release:

  • Added an automap. The automap can be opened via a configurable key, with the default being the 'O' key. The automap can be visualized in four different styles, which is configurable via the Video menu. The automap feature was suggested by @MasterO2, with additional feedback provided by SiFi270 and @NY00123.
  • Added an option to simulate the original 320x200 screen resolution, which can be enabled via the Video menu. Suggested by Dinoaur.
  • Added a configurable "Strafe" key, which when pressed changes the turn keys into strafe keys. This was also possible in the original games. Suggested by Dinoaur.
  • Added an option for a mana bar, which can be enabled via the Controls menu. When enabled, the mana bar will restrict the use of the primary magic missiles. Suggested by Hellbent.
  • Fix: create folder prior to storing the log file. Reported by @atalarikt99.
  • Fix: touching a wall in Catacomb 3D will now make a sound. Reported by Dinoaur.
  • Fix: prevented enemies from occasionally spotting the player through solid walls.
  • Fix: keep player hand high while fire button is pressed in the Catacomb Adventure series.

CatacombGL 0.4.3 Beta

25 Mar 21:28
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CatacombGL 0.4.3 Beta Pre-release
Pre-release

New in this release:

  • Improved the performance of the OpenGL renderer.
  • Added an "Extended" mode for the "Show frame rate" setting. When set, additional information such as the name of the graphics card is displayed.
  • Added a "Loading Control Panel" animation to Catacomb 3D. Suggested by Dinoaur.
  • Fix: support for OpenGL 2.x hardware. Suggested by InDOOMnesia.
  • Various other fixes for issues that were reported by Dinoaur.

CatacombGL 0.4.2 Beta

20 Feb 20:31
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CatacombGL 0.4.2 Beta Pre-release
Pre-release

New in this release:

  • Added the "fizzle fade" effect when entering a level or travelling through a magic gate. Based on code from Wolf4SDL.
  • Fix: corrected the aspect ratio of the 3D view to match with the original 4:3 monitors.
  • Various other fixes for issues that were reported by Dinoaur and @pagb666.