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ArtewaldEngine

ArtewaldEngine is a low-level game engine. The engine is still in its early development stage and lacks a lot of features.

The game engine uses a voxel-based raytracing renderer. The rendered "world" consists of chunks containing oct-trees of voxels.

Features (WIP)

  • Ray tracing
  • Generate oct-tree with voxels
  • Path tracing
  • Physics based rendering
  • Store and load chunks
  • World physics
  • Procedural terrain generation
  • Add GUI for easier debugging
  • Add 3D movement

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