As dlc's and mods add more and more options to your building-menu it can quickly feel cluttered. This tool lets you change it to your liking and then generate a mod to put it in game.
Download the zip under releases, extract to an empty folder and run ABC.exe .
If you prefer you can also run from source by running main.py
using Python 3.10+. Dependencies are in requirements.txt .
Contributions are always welcome!
ABC uses Python 3.10, used libraries are all in requirements.txt.
main.py
starts the application, the argument no_mods
can be used for quicker starting times during development. extract_assets_xml.py
and filter_icons.py
are used to extract and process the raw game assets in /raw/
.
setup.py
is used to compile to a standalone application using cx_Freeze. Configuration is found in this py file, use argument build
to run it.
- The awesome people in the Anno 1800 Modding Discord for technical help
- Muggenstuermer for
[Addon] A_Modified_Ornaments_Tab
which is bundled in the generated mod as dependency - Casper for being my annoying muse