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Update 1.2
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Athlon007 committed Apr 4, 2022
1 parent e38dd77 commit da6ffd6
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4 changes: 3 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -413,4 +413,6 @@ crashlytics-build.properties

/MopAsset/Temp

ActualMop.zip
ActualMop.zip

.DS_Store
53 changes: 28 additions & 25 deletions ActualMop.sln
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@@ -1,25 +1,28 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29709.97
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ActualMop", "ActualMop\ActualMop.csproj", "{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C9A4680E-2583-4D26-9222-4D7642A5AE17}
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32210.238
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ActualMop", "ActualMop\ActualMop.csproj", "{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ProRelease|Any CPU = ProRelease|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.ProRelease|Any CPU.ActiveCfg = ProRelease|Any CPU
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.ProRelease|Any CPU.Build.0 = ProRelease|Any CPU
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C9A4680E-2583-4D26-9222-4D7642A5AE17}
EndGlobalSection
EndGlobal
201 changes: 105 additions & 96 deletions ActualMop/ActualMop.csproj
Original file line number Diff line number Diff line change
@@ -1,97 +1,106 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ActualMop</RootNamespace>
<AssemblyName>ActualMop</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\Desktop\MSC\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="cInput">
<HintPath>..\..\..\..\Desktop\mschah\mysummercar_Data\Managed\cInput.dll</HintPath>
</Reference>
<Reference Include="MSCLoader">
<HintPath>..\..\..\..\Desktop\MSC\MSCLoader.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Desktop\MSC\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PlayMaker">
<HintPath>..\..\..\..\Desktop\MSC\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\Desktop\MSC\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\Desktop\MSC\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="src\ActualMop.cs" />
<Compile Include="src\MopBehaviour.cs" />
<Compile Include="src\MopOptimization.cs" />
<Compile Include="src\MopSaveData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\changelog.txt" />
<None Include="Resources\icon" />
<None Include="Resources\mop" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>exit
if "$(ConfigurationName)" == "Debug" (
copy "$(TargetPath)" "D:\SteamLibrary\steamapps\common\My Summer Car\ModsTest" /y
copy "$(TargetDir)$(TargetName).pdb" "D:\SteamLibrary\steamapps\common\My Summer Car\ModsTest" /y
cd "D:\SteamLibrary\steamapps\common\My Summer Car\ModsTest"
) ELSE (
copy $(TargetPath) "D:\SteamLibrary\steamapps\common\My Summer Car\Mods" /y
)</PostBuildEvent>
</PropertyGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2CEAE666-CBA5-4FA6-AEE3-D6C5CFB2DE20}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ActualMop</RootNamespace>
<AssemblyName>ActualMop</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ProRelease|AnyCPU'">
<OutputPath>bin\ProRelease\</OutputPath>
<DefineConstants>TRACE;PRO</DefineConstants>
<Optimize>true</Optimize>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="cInput">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll</HintPath>
</Reference>
<Reference Include="MSCLoader" Condition="'$(Configuration)'=='ProRelease'">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\My Summer Car ProLoader\mysummercar_Data\Managed\MSCLoader.dll</HintPath>
</Reference>
<Reference Include="MSCLoader" Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='Release'">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\MSCLoader.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PlayMaker">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="src\ActualMop.cs" />
<Compile Include="src\CompatibilityLayer.cs" />
<Compile Include="src\MopBehaviour.cs" />
<Compile Include="src\MopOptimization.cs" />
<Compile Include="src\MopSaveData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\changelog.txt" />
<None Include="Resources\icon" />
<None Include="Resources\mop" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
</Project>
11 changes: 9 additions & 2 deletions ActualMop/Resources/changelog.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,13 @@
WARNING: Position of the mop will be reset!
MSCLoader is now required to run this mod.

### Added

- Added a version for MSCLoader

### Changes

- Ported (back) to MSCLoader
- Mod settings are now saved into .JSON file

### Bug Fixes

- Fixed an error happening during game save
12 changes: 8 additions & 4 deletions ActualMop/src/ActualMop.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
// Actual Mop
// Copyright(C) 2020-2021 Athlon
// Copyright(C) 2020-2022 Athlon

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
Expand Down Expand Up @@ -38,9 +38,13 @@ public class ActualMop : Mod

// Called once, when mod is loading after game is fully loaded
public override void OnLoad()
{
// Load dem assets
{
// Load dem assets
#if PRO
AssetBundle ab = ModAssets.LoadBundle(Properties.Resources.mop);
#else
AssetBundle ab = LoadAssets.LoadBundle(Properties.Resources.mop);
#endif
GameObject originalMop = ab.LoadAsset<GameObject>("mop.prefab");
mop = GameObject.Instantiate<GameObject>(originalMop);
ab.Unload(false);
Expand Down Expand Up @@ -73,7 +77,7 @@ public override void OnNewGame()
}

public override void ModSettings()
{
{
Settings.AddButton(this, "resetMopPosition", "RESET MOP POSITION", ResetMopPosition);

Settings.AddHeader(this, "LINKS");
Expand Down
49 changes: 49 additions & 0 deletions ActualMop/src/CompatibilityLayer.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
// Actual Mop
// Copyright(C) 2020-2022 Athlon

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program.If not, see<http://www.gnu.org/licenses/>.

using MSCLoader;
using UnityEngine;

namespace ActualMop
{
#if PRO
// This class' purpose is to add a settings compatibility for mods
sealed class Settings : MSCLoader.Settings
{
public Settings(string id, string name, object value) : base(id, name, value) { }

public static void AddButton(Mod mod, string id, string name, UnityEngine.Events.UnityAction onClick)
{
mod.modSettings.AddButton(id, name, onClick);
}

public static void AddButton(Mod mod, string id, string name, UnityEngine.Events.UnityAction onClick, Color32 foreground, Color32 background)
{
mod.modSettings.AddButton(id, name, onClick);
}

public new static void AddHeader(Mod mod, string text)
{
mod.modSettings.AddHeader(text);
}

public new static void AddText(Mod mod, string text)
{
mod.modSettings.AddText(text);
}
}
#endif
}
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