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Force spawn on login broke? #1207
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@ljacqu |
As we don't have any bungeecord related code i think the problem here is about sessions |
Actually MithrandirCraft uses BungeeCord, so maybe Twonox it´s right. |
Same problem, with Thermos 58 and Travertine |
@MithrandirCraft does it happen with session disabled? |
@sgdc3 |
I already had sessions disabled too. |
Up, this bug is very annoying and still here! |
This bug is more important than updating translations i think. So please fix that quickly |
Because people updating translations are the same people developing...? |
@dartasen does this happen with sessions and bungeecord hook disabled? |
Just in case it's usefull. I have the bungee hook set to true, and sessions disabled. |
hi @sgdc3, did you mean to close this? |
lmfao |
Uh no, sorry xD |
@HexelDev |
UP |
We'll fix that asap, please stop bumping it. |
Emmm... Am I alucinating or didn't you ask me to update + if the issue was solved @sgdc3
|
I must also add, players are logging back in on the last place they logged out from since I updated (Noticed this only in hub). |
The config for Hub didn't reset. This simply stopped working: |
sigh, i'll try to fix the exception tomorrow |
This is also fixed. FOR NOW <u< |
Yah! |
Reopen this please. The issue re-emerged. |
wtf xD |
Do you guys keep reverting each other's changes? xD It seems like after a few builds you break it again. |
Authme v: 5.5.0 SNAPSHOT-b-2080
Spigot v: MC-1.12.2
It seems like players are not being sent back to the world's spawn on login when having logged out from my "PVP-EVENT" world (As configured). I did no changes to the configuration, all I did was update from a 5.2 release and the force spawn broke.
Specific Configuration:
https://hastebin.com/ufudaliqeg.bash
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