Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Teleport unAuthenticated player to spawn broke #1336

Closed
SaitDev opened this issue Sep 23, 2017 · 18 comments
Closed

Teleport unAuthenticated player to spawn broke #1336

SaitDev opened this issue Sep 23, 2017 · 18 comments
Milestone

Comments

@SaitDev
Copy link

SaitDev commented Sep 23, 2017

After fix #1207 option teleportUnAuthedToSpawn : true seem not work anymore. When join and havent login with password, players arent teleported to spawn

AuthMeReloaded v5.4-SNAPSHOT (build: 1782)
Paper Spigot 1.11.2

@sgdc3
Copy link
Member

sgdc3 commented Sep 23, 2017

Do you have any error in the console log?

@SaitDev
Copy link
Author

SaitDev commented Sep 23, 2017

Sorry for missing info. There isnt any error in the console

@sgdc3
Copy link
Member

sgdc3 commented Sep 24, 2017

@SaitDev Could you post your configuration file please?

@SaitDev
Copy link
Author

SaitDev commented Sep 24, 2017

Same with my old one on privious report https://pastebin.com/XMexrbwu

@krusic22
Copy link
Member

Related to #592
I think

@SaitDev
Copy link
Author

SaitDev commented Sep 26, 2017

@krusic22 not really. by that report teleportUnAuthedToSpawn still works but got some delay so that other player can get real location of any account without login with password.
for me teleportUnAuthedToSpawn totolly not work, player stay where they were and authme wait for them type /login password

@krusic22
Copy link
Member

I'm saying that the patch for #592 broke teleportUnAuthedToSpawn for me at least.

@SaitDev
Copy link
Author

SaitDev commented Sep 26, 2017

i see. u should told it first 😅

sgdc3 added a commit that referenced this issue Sep 27, 2017
The #592 fix will be effective only on 1.9+ servers
@sgdc3
Copy link
Member

sgdc3 commented Sep 27, 2017

@SaitDev Could you check latest build please? ;)

@krusic22
Copy link
Member

Fixed for me (using a 1.12.2 server)

@SaitDev
Copy link
Author

SaitDev commented Sep 27, 2017

teleportUnAuthedToSpawn works fine with latest build but #1207 come back :((

@sgdc3
Copy link
Member

sgdc3 commented Sep 29, 2017

@SaitDev what do you mean? ForceSpawnOnLogin is applied only after the login.

@sgdc3 sgdc3 added Status: awaiting answer Marks issues blocked by an open question to the reporter. and removed Status: please verify labels Sep 29, 2017
@SaitDev
Copy link
Author

SaitDev commented Sep 29, 2017

yes, after login success player are teleported back to worlds that are in ForceSpawnLocOnJoin.worlds instead of stay at spawn

@sgdc3
Copy link
Member

sgdc3 commented Sep 29, 2017

@SaitDev so it works as intended, what's the issue?

@SaitDev
Copy link
Author

SaitDev commented Sep 30, 2017

I dont think it works as intended. In my config file https://pastebin.com/XMexrbwu there is Dungeon in section ForceSpawnLocOnJoin.worlds.
If player were in world Dungeon while left server, when player reconnect to server they r teleported to spawn by teleportUnAuthedToSpawn: true. After enter password and login successfully, they r teleported back to Dungeon. So ForceSpawnLocOnJoin does no job when teleportUnAuthedToSpawn is actived

@sgdc3
Copy link
Member

sgdc3 commented Sep 30, 2017

@SaitDev could you check the latest dev build? ;)

@sgdc3 sgdc3 added Status: please verify and removed Status: awaiting answer Marks issues blocked by an open question to the reporter. labels Sep 30, 2017
@SaitDev
Copy link
Author

SaitDev commented Sep 30, 2017

both teleportUnAuthedToSpawn and ForceSpawnLocOnJoin work fine with 1790

@ljacqu ljacqu added this to the 5.4 milestone Sep 30, 2017
@sgdc3
Copy link
Member

sgdc3 commented Sep 30, 2017

Nice, thank you @SaitDev

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Development

No branches or pull requests

4 participants