Make Prebuilds #191
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# Release procedure: | |
# 1. On the master branch, update the changelog and stage it in git. | |
# 2. Run `yarn version --[major|minor|patch]`. (This tags the commit.) | |
# 3. Push both the commit and tags to GitHub (`git push --tags Automattic` and | |
# `git push Automattic HEAD:master`, where "Automattic" is the remote name | |
# for git@github.com:Automattic/node-canvas.git). | |
# 4. Create a draft release manually using the GitHub UI for the new tag. | |
# 5. Switch to the prebuilds branch. | |
# 6. Set the `jobs.*.strategy.matrix.node` arrays to the set of Node.js versions | |
# to build for. | |
# 7. Set the `jobs.*.strategy.matrix.canvas_tag` arrays to the set of Canvas | |
# tags to build. (Usually this is a single tag, but can be an array when a | |
# new version of Node.js is released and older versions of Canvas need to be | |
# built.) | |
# 8. Commit this file and push. | |
# 9. In the Actions tab, navigate to the "Make Prebuilds" workflow and click | |
# "Run workflow". Select the `prebuilds` branch so that that branch's | |
# prebuild.yaml file is used. | |
# 10.Once the builds succeed, promote the draft release to a full release and | |
# run npm publish. | |
# Note that the files in the prebuild/ directory will be used from the commit | |
# that was used to trigger the prebuild workflow. They will not be from the | |
# commit/tag that you are building. Because of differences in the provided | |
# versions of git, this is achieved in a different way on Linux than on Mac and | |
# Win. | |
# | |
# Pay particular attention to changes to binding.gyp on master. That file is not | |
# used! The ones in prebuild/**/ are. | |
# Tip: If uploads are inexplicably failing, open the release in GitHub, click | |
# "edit" and delete any assets that are in purgatory (have a /!\ next to them). | |
name: Make Prebuilds | |
on: workflow_dispatch | |
# UPLOAD_TO can be specified to upload the release assets under a different tag | |
# name (e.g. for testing). If omitted, the assets are published under the same | |
# release tag as the canvas version being built. | |
# env: | |
# UPLOAD_TO: "v0.0.1" | |
# Node 19 requires a recent node-gyp | |
# Node 10, 11 require 8 | |
# Node 8, 9 require 6.1 | |
# Manually set this file depending on what you're building!! | |
jobs: | |
# Linux: | |
# strategy: | |
# fail-fast: false | |
# matrix: | |
# node: [21] | |
# canvas_tag: ["v3.0.0-rc2"] # e.g. "v2.6.1" | |
# name: ${{ matrix.canvas_tag }}, Node.js ${{ matrix.node }}, Linux | |
# runs-on: ubuntu-latest | |
# container: | |
# image: ${{ matrix.node < 18 && 'chearon/canvas-prebuilt:9' || 'zbbjornson/canvas-prebuilt:11' }} | |
# env: | |
# CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }} | |
# steps: | |
# - uses: actions/checkout@v2 | |
# with: | |
# ref: ${{ matrix.canvas_tag }} | |
# # Use the files in the prebuild/ directory from the commit that was used | |
# # to trigger the prebuild workflow. The version of git that's installed on | |
# # this Linux here doesn't support the method used on Mac and Win, so we | |
# # checkout the prebuild branch and copy the files from the prebuild/ | |
# # directory in the Build step. | |
# - uses: actions/checkout@v2 | |
# with: | |
# ref: ${{ env.GITHUB_SHA }} | |
# path: prebuild-branch | |
# - uses: actions/setup-node@v1 | |
# with: | |
# node-version: ${{ matrix.node }} | |
# - name: Build | |
# run: | | |
# set -ex | |
# mkdir -p prebuild | |
# cp -rfv ./prebuild-branch/prebuild/* ./prebuild/ | |
# npm install -g node-gyp | |
# npm install --ignore-scripts | |
# cp prebuild/Linux/binding.gyp binding.gyp | |
# node-gyp rebuild -j 2 | |
# . prebuild/Linux/bundle.sh | |
# - name: Test binary | |
# continue-on-error: true | |
# run: | | |
# set -ex | |
# cd /root/harfbuzz-* && make uninstall | |
# cd /root/cairo-* && make uninstall | |
# cd /root/pango-* && cd _build && ninja uninstall | |
# cd /root/libpng-* && make uninstall | |
# cd /root/libjpeg-* && cd b && make uninstall | |
# cd /root/giflib-* && make uninstall | |
# cd $GITHUB_WORKSPACE | |
# ls build/Release | |
# ldd build/Release/canvas.node | |
# npx mocha test/*.test.js | |
# - name: Make bundle | |
# id: make_bundle | |
# run: . prebuild/tarball.sh | |
# - name: Upload | |
# uses: actions/github-script@v2 | |
# with: | |
# script: | | |
# const fs = require("fs"); | |
# const assetName = "${{ steps.make_bundle.outputs.asset_name }}"; | |
# const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD; | |
# const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/"); | |
# const releases = await github.repos.listReleases({owner, repo}); | |
# const release = releases.data.find(r => r.tag_name === tagName); | |
# if (!release) | |
# throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`); | |
# const oldAsset = release.assets.find(a => a.name === assetName); | |
# if (oldAsset) | |
# await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id}); | |
# // (This is equivalent to actions/upload-release-asset. We're | |
# // already in a script, so might as well do it here.) | |
# const r = await github.repos.uploadReleaseAsset({ | |
# url: release.upload_url, | |
# headers: { | |
# "content-type": "application/x-gzip", | |
# "content-length": `${fs.statSync(assetName).size}` | |
# }, | |
# name: assetName, | |
# data: fs.readFileSync(assetName) | |
# }); | |
macOS: | |
strategy: | |
fail-fast: false | |
matrix: | |
node: [21] | |
canvas_tag: ["v3.0.0-rc2"] # e.g. "v2.6.1" | |
name: ${{ matrix.canvas_tag}}, Node.js ${{ matrix.node }}, macOS | |
runs-on: macos-latest | |
env: | |
CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }} | |
steps: | |
- uses: actions/checkout@v2 | |
with: | |
ref: ${{ matrix.canvas_tag }} | |
# Fetch all commits/all branches so we can checkout the prebuild | |
# branch's files | |
fetch-depth: 0 | |
- uses: actions/setup-node@v1 | |
with: | |
node-version: ${{ matrix.node }} | |
- name: Build | |
run: | | |
set -Eeuxo pipefail | |
git checkout ${{ matrix.canvas_tag }} | |
git checkout $GITHUB_SHA -- prebuild/ | |
npm install -g node-gyp | |
npm install --ignore-scripts | |
. prebuild/macOS/preinstall.sh | |
cp prebuild/macOS/binding.gyp binding.gyp | |
node-gyp rebuild -j 2 | |
. prebuild/macOS/bundle.sh | |
- name: Test binary | |
run: | | |
brew uninstall --force --ignore-dependencies cairo pango librsvg giflib harfbuzz | |
npm test | |
- name: Make bundle | |
id: make_bundle | |
run: . prebuild/tarball.sh | |
- name: Upload | |
uses: actions/github-script@v2 | |
with: | |
script: | | |
const fs = require("fs"); | |
const assetName = "${{ steps.make_bundle.outputs.asset_name }}"; | |
const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD; | |
const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/"); | |
const releases = await github.repos.listReleases({owner, repo}); | |
const release = releases.data.find(r => r.tag_name === tagName); | |
if (!release) | |
throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`); | |
const oldAsset = release.assets.find(a => a.name === assetName); | |
if (oldAsset) | |
await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id}); | |
// (This is equivalent to actions/upload-release-asset. We're | |
// already in a script, so might as well do it here.) | |
const r = await github.repos.uploadReleaseAsset({ | |
url: release.upload_url, | |
headers: { | |
"content-type": "application/x-gzip", | |
"content-length": `${fs.statSync(assetName).size}` | |
}, | |
name: assetName, | |
data: fs.readFileSync(assetName) | |
}); | |
# Win: | |
# strategy: | |
# fail-fast: false | |
# matrix: | |
# node: [21] | |
# canvas_tag: ["v3.0.0-rc2"] # e.g. "v2.6.1" | |
# name: ${{ matrix.canvas_tag}}, Node.js ${{ matrix.node }}, Windows | |
# runs-on: windows-2019 | |
# env: | |
# CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }} | |
# steps: | |
# # GitHub runners now have msys2 installed, but msys is not on the path and | |
# # is apparently slow to start. | |
# # https://github.com/msys2/setup-msys2#setup-msys2 | |
# # https://github.com/actions/virtual-environments/pull/632 | |
# - uses: msys2/setup-msys2@v2 | |
# with: | |
# msystem: UCRT64 | |
# update: true | |
# path-type: inherit | |
# - uses: actions/setup-node@v3 | |
# with: | |
# node-version: ${{ matrix.node }} | |
# - uses: actions/checkout@v3 | |
# with: | |
# ref: ${{ matrix.canvas_tag }} | |
# # Fetch all commits/all branches so we can checkout the prebuild | |
# # branch's files | |
# fetch-depth: 0 | |
# - name: Build | |
# run: | | |
# git checkout ${{ matrix.canvas_tag }} | |
# git checkout $env:GITHUB_SHA -- prebuild/ | |
# npm install -g node-gyp | |
# npm prefix -g | % {npm config set node_gyp "$_\node_modules\node-gyp\bin\node-gyp.js"} | |
# npm install --ignore-scripts | |
# msys2 -c ". prebuild/Windows/preinstall.sh" | |
# msys2 -c "cp prebuild/Windows/binding.gyp binding.gyp" | |
# npm install --build-from-source | |
# - name: Install Depends | |
# run: | | |
# Invoke-WebRequest "http://www.dependencywalker.com/depends22_x64.zip" -OutFile depends22_x64.zip | |
# 7z e depends22_x64.zip | |
# - name: Bundle pt 2 | |
# shell: msys2 {0} | |
# run: | | |
# ./depends.exe -c -oc depends.csv build\\Release\\canvas.node || true | |
# [ -f depends.csv ] || { echo "error invoking depends.exe"; exit 1; } | |
# copies=$(comm -12 \ | |
# <(cat depends.csv | cut -d ',' -f2 | sed 's/"//g' | tr '[:upper:]' '[:lower:]' | sort) \ | |
# <(find /ucrt64/bin -name '*.dll' -printf "%f\n" | tr '[:upper:]' '[:lower:]' | sort) \ | |
# ) | |
# for dll in $copies; do | |
# cp /ucrt64/bin/$dll build/Release | |
# done; | |
# - name: Test binary | |
# # By not running in msys2, this doesn't have access to the msys2 libs | |
# run: npm test | |
# - name: Make asset | |
# id: make_bundle | |
# # I can't figure out why this isn't an env var already. It shows up with `env`. | |
# run: msys2 -c "UPLOAD_TO=${{ env.UPLOAD_TO }} CANVAS_VERSION_TO_BUILD=${{ env.CANVAS_VERSION_TO_BUILD}} . prebuild/tarball.sh" | |
# - name: Upload | |
# uses: actions/github-script@v2 | |
# with: | |
# script: | | |
# const fs = require("fs"); | |
# const assetName = "${{ steps.make_bundle.outputs.asset_name }}"; | |
# const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD; | |
# const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/"); | |
# const releases = await github.repos.listReleases({owner, repo}); | |
# const release = releases.data.find(r => r.tag_name === tagName); | |
# if (!release) | |
# throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`); | |
# const oldAsset = release.assets.find(a => a.name === assetName); | |
# if (oldAsset) | |
# await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id}); | |
# // (This is equivalent to actions/upload-release-asset. We're | |
# // already in a script, so might as well do it here.) | |
# const r = await github.repos.uploadReleaseAsset({ | |
# url: release.upload_url, | |
# headers: { | |
# "content-type": "application/x-gzip", | |
# "content-length": `${fs.statSync(assetName).size}` | |
# }, | |
# name: assetName, | |
# data: fs.readFileSync(assetName) | |
# }); |