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feat: avoid redundant null check in PinchGestureRecognizer #13207

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Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
using System.Diagnostics;
using Avalonia.Input.GestureRecognizers;
using Avalonia.Input.GestureRecognizers;

namespace Avalonia.Input
{
Expand Down Expand Up @@ -29,7 +28,7 @@ protected override void PointerCaptureLost(IPointer pointer)

protected override void PointerMoved(PointerEventArgs e)
{
if (Target != null && Target is Visual visual)
if (Target is Visual visual)
{
if(_firstContact == e.Pointer)
{
Expand Down Expand Up @@ -60,7 +59,7 @@ protected override void PointerMoved(PointerEventArgs e)

protected override void PointerPressed(PointerPressedEventArgs e)
{
if (Target != null && Target is Visual visual && (e.Pointer.Type == PointerType.Touch || e.Pointer.Type == PointerType.Pen))
if (Target is Visual visual && (e.Pointer.Type == PointerType.Touch || e.Pointer.Type == PointerType.Pen))
{
if (_firstContact == null)
{
Expand Down