As part of the course "Introduction to Software Engineering",
Designing and modelling a virtual 3-dimensional graphical scene.
a complete system that includes all the elements and physics involved:
color, rays, geometries, light source, occlusions, shadows, reflections, transparency, camera, etc.
Improving performance by using multi-threads and adaptive grid, applying development principles like TDD, Refactoring, agile methodologies, and more.
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