Ribbon is a dynamic interpreted programming language. It's inspired by the likes of Python, Javascript and a little bit of Lua.
Here is a Fizzbuzz implementation to get a look and feel for Ribbon:
Numbers = class {
@init = {
self.n = 0
}
next = {
n = self.n
self.n += 1
return n
}
}
fizzbuzz = { | max |
numbers = Numbers()
n = numbers.next()
while n < max {
if n % 3 == 0 and n % 5 == 0{
print("fizzbuzz")
} elsif n % 3 == 0 {
print("fizz")
} elsif n % 5 == 0 {
print("buzz")
} else {
print(n)
}
n = numbers.next()
}
}
fizzbuzz(20)
The Ribbon language guide can be found here.
As illustrated above, the processing of a Ribbon program goes through the following main modules of the interpreter:
- Scanner: converts the user's source code into a stream of meaningful tokens
- Parser: parses the stream of tokens into an Abstract Syntax Tree - a hierarchical tree representing the program structure
- Compiler: compiles the AST into a linear sequence of bytecode instructions
- VM: iterates over the bytecode instructions and executes them one by one. The VM also includes the garbage collector, among additional facilities of the interpreter
There are additional modules at play which are mainly used by the primary modules. One such example example would be the Memory module. It manages memory allocations and may alert in case of a native memory leak.
- Multi-paradigm: has classes and methods alongside closures and first class functions
- Everything is an expression - including classes and functions
- Extensible through the C extension system
- Minimal syntax, no ceremony or boilerplate
- 2D graphics programming supported out of the box via a standard library module
- Comprehensive test suite for the interpreter
In order to install Ribbon we first need to build it from source.
After building Ribbon, it can be easily distributed and installed as a self contained directory, containing the interpreter ribbon.exe
with the standard library stdlib\
next to it.
- Ribbon currently only runs on Windows 64 bit
- Mingw-w64 GCC for building the interpreter, visible on
PATH
asgcc
- Python 3 for running the test suite of the interpreter, visible on
PATH
aspython
- Optional: in order to build the included
graphics
standard library module, we need the SDL2 library installed. More on this later
-
Clone this repository
-
CD
to the root directory of the repo -
Set environment variables required for building the interpreter:
- Point
RIBBON_BUILD_INCLUDE
to the directory of the C libraries header files (For example:C:/msys64/mingw64/include
) - Point
RIBBON_BUILD_LIB
to the directory of the C libraries binaries (For example:C:/msys64/mingw64/lib
)
- Point
-
Run
build_dev.bat
in order to build in development mode. This turns on several diagnostics, and is necessary for the tests to pass. After building, the development output binaryribbon.exe
will be located atsrc\ribbon.exe
.> build_dev.bat
-
Ribbon comes with a dummy C module which is used in the test suite for the extension system. Build it from the current directory by running
> src\sample_extension\bdeploy.bat
-
Run the test suite for the Ribbon interpreter:
> test.bat
You should see all of the tests passing.
-
Now we can build Ribbon for release. After building, this copies
ribbon.exe
and the adjacentstdlib
directory, fromsrc
to a specified installation directory. If unspecified, the default isrelease\ribbon
.> build_release.bat [<installation directory>]
-
Add the installation directory containing
ribbon.exe
to yourPATH
, soribbon
can be easily launched from the command line. -
We can now run Ribbon programs like so:
> ribbon your_program.rib
Happy coding!
-
Optional: Ribbon comes with a standard library
graphics
module for 2D graphics programming. It's a wrapper around the SDL2 C library. The steps to build it:-
Acquire the SDL2 official binaries:
SDL2.dll
andSDL2_image.dll
, with their corresponding headers and static libraries. -
Place the SDL2
.a
files under%RIBBON_BUILD_LIB%
(among the other binaries of the C libraries on your system) -
Place the SDL2 header files under
%RIBBON_BUILD_INCLUDE%/SDL2
-
During runtime, our
graphics
module will need to find the SDL2.dll
files. PlaceSDL2.dll
andSDL2_image.dll
undersrc\stdlib\
, next to the other standard library files. Be sure to also copy other DLLs required by SDL2, for example: libpng and zlib. -
Build the
graphics
module like so:> src\sdl_extension\bdeploy_optimized.bat
-
You should now see the
graphics.dll
module in thesrc\stdlib
directory. -
To include
graphics
in the release build of Ribbon, build Ribbon in release mode again:> build_release.bat [<installation directory>]
Under
<installation_directory>\stdlib
, you should now be able to findgraphics.dll
and the SDL.dll
files, among the other standard library files. -
The module
graphics
is now available toimport
.
-
If you find this project interesting or would like to continue its development, please let me know what you think.