Skip to content

Early Overworld Abilities

CJ Kucera edited this page Oct 2, 2022 · 4 revisions

Early Overworld Abilities

Author: Apocalyptech

Contact: https://apocalyptech.com/contact.php

Last Updated: September 20, 2022

Most Recent Version: 1.0.0

In Categories: Cheat Mods, Map Alterations

License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

View Mod Folder

Download

Early Overworld Abilities
OHL (local file): Right click and "Save Link As"
OHL (web loading): Create a shortcut by dragging into a folder

README

This mod allows the player to dispel barrier hexes and see hidden bridges from the very beginning of the game. It also removes the red Dark Magic barriers entirely. It does not, at the moment, unlock the ability to smash barriers early, though since that's literally the first thing you do when in the Overworld, that's not too much of a downside.

The mod also unlocks the barrier hexes inside Karnok's Wall, so they are usable on the first runthrough of that map, rather than having to wait until the end of the level and then backtrack. Barrier hexes in maps like Ossu-Gol Necropolis are untouched, and might still require the original mission requirements, in case you're cheekily sequence-breaking your way to that map early.

Users of this mod may be interested in Better Overworld Movement as well, which makes this mod a bit superfluous by enabling jumping and sprinting on the Overworld, which allows the player to bypass most of these barriers pretty easily anyway.

View whole README on Github

Description (from inside mod)

Allows the player to dispel barrier hexes and see hidden bridges
from the very beginning of the game, and also removes the red
Dark Magic barriers entirely.  Also unlocks the barrier hexes
inside Karnok's Wall, so they are usable on the first runthrough
of that map.

Generated by gen_early_overworld_abilities.py

Hidden Bridges

Changelog

v1.0.0 - Sep 20, 2022

  • Initial release
Clone this wiki locally