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Add KHR_draco_mesh_compression support to glTF Exporter #16064
Add KHR_draco_mesh_compression support to glTF Exporter #16064
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
… track encode promises in extension
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16064/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16064/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16064/merge#BCU1XR#0 |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU (Experimental) |
packages/dev/serializers/src/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts
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packages/dev/serializers/src/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts
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Visualization tests for WebGPU (Experimental) |
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Some minor comments. Looks good otherwise.
This PR adds the ability to export to glTF using Draco encoding. Some notes:
KHR_draco_mesh_compression
glTF Exporter